Categories
Business

App Usage Surpasses TV: Traditional Media Companies Slowly Wake Up

We spend a lot of time on our mobile phones (that’s no surprise). But, what’s changing yearly about the way we use these devices? Simon Khalaf, Flurry’s CEO, wrote an interesting post that breaks down the above question and much more:

Last year, on the eve of the sixth anniversary of the mobile revolution, Flurry issued our annual report on the mobile industry. In that report, we analyzed time spent on a mobile device by the average American consumer. We ran the same analysis in Q2 of this year and found interesting trends we are sharing in this report.

After putting the desktop web in the rear view mirror in Q2 2011, and eclipsing television in Q4 2014, mobile and its apps have cemented their position as the top media channel and grabbed more time spent from the average American consumer. In Q2 of 2015, American consumers spent, on average, 3 hrs and 40 minutes per day on their mobile devices. That is a 35% increase in time spent from one year ago and a 24% increase from Q4 2014. In just six short months, the average time American consumers spend on their phones each day increased by 43 minutes.

mobile-time-spent

To put things in perspective, there are 175 million Americans with at least one mobile device. This means that, in aggregate, since November 2014, the US connected population is spending an extra 125 million hours per day on mobile devices. This growth rate is especially astonishing after seven consecutive growth years.

The Browser: Sidelined

Looking at the chart above, today only 10% of the time spent on mobile is spent in the browser, down from 14% a year ago. The rest of the time, 90%, is spent in apps. Effectively, the browser has been sidelined on mobile. This has major implications on the digital industry in general and the content and media industry in particular. Historically, the media industry has relied almost entirely on search for user and traffic acquisition, building entire teams around SEO and SEM on the desktop web. But search engines are predominantly accessed from a browser. If mobile users aren’t using browsers, the media industry will have to look for new approaches to content discovery and traffic acquisition.

The Media Industry: Absorbed by Apps

The chart below takes a closer look at app categories. Social, Messaging and Entertainment apps (including YouTube), account for 51% of time spent on mobile.

app-distribution

Entertainment (including YouTube) grew from 8% of time spent last year, or 13 minutes per day, to 20% of time spent, or 44 minutes per day this year. This is 240% growth year-over-year, or an extra 31 minutes. That is more than the time it would take to watch an additional TV sitcom for every US consumer, every day!

gaming-loses-ground

Messaging and Social apps grew from 28% of time spent last year or 45 minutes per day to 31% of time spent or slightly more than 68 minutes per day this year. This is a 50% year-over-year increase. However, the majority of time spent inside messaging and social apps is actually spent consuming media, such as videos on Tumblr and Facebook or stories on Snapchat. A study by Millward Brown Digital showed that 70% of social app users are actually consuming media. While we can’t correlate the 70% directly to time spent, we firmly believe that media consumption, either articles read in the web view in app, or video consumed in the feeds, constitute the majority of time spent in social apps. This is a big trend and one that will be watched very carefully by traditional media companies. These companies have to adjust to a new world where consumers act as individual distribution channels. The growth in entertainment on mobile proves once again that content is in fact king and is beating the gaming industry in its own game.

The Gaming Industry: Time is Money

The completely unexpected result of our analysis this year is the dramatic decline in time spent for mobile gaming. Gaming saw its share decline from 32% last year (52 minutes per day) to 15% of time spent (33 minutes per day) this year. This is a 37% decline year-over-year. We believe there are three factors contributing to the decline.

  1. Lack of new hits: Gaming is a hit driven industry and there hasn’t been a major new hit the past 6 to nine months. The major titles like Supercell’s Clash of Clans, King’s Candy Crush, and Machine Zone’s Game of War continue to dominate the top grossing charts and haven’t made room for a major new entrant.
  2. Users become the game: Millennials are shifting from playing games to watching others play games, creating a new category of entertainment called eSports. This summer, Fortune named eSports, the new Saturday morning cartoons for millennials. In fact, some of the most watched content on Tumblr is Minecraft videos created and curated by the passionate Minecraft community.
  3. Pay instead of play: Gamers are buying their way into games versus grinding their way through them. Gamers are spending more money than time to effectively beat games or secure better standings rather than working their way to the top. This explains the decline in time spent and the major rise in in-app purchases, as Apple saw a record $1.7B in AppStore sales in July.

What the mobile industry in general and the app industry in particular have achieved in the past seven years is amazing. Flurry now measures more than two billion devices each month and sees more than 10 billion sessions per day. That is 1.42 sessions for every human being on this planet, every day. And that is just Flurry! If there is anything to say about the mobile and app industry it is this: Mobile is on fire and it is showing no signs of stopping.

Categories
Platforms

Developers: builders or explorers?

What do you think about when you hear the word “software developer”? Most people probably imagine a duffy engineer, turning his boss’s requirements into code. A software builder, so to speak. But developers are so much more. They’re often more like adventurers and explorers, boldly going where no programmer has gone before. This was never more true than at the eve of the Internet of Things. The most important role of Internet of Things developers is to explore new possibilities. The technology is widely available; in no small part because of open source software and hardware projects. Now we need to learn where we can take it. We can build it, but should we?

Why are Explorers so important?

Explorers are critical to any developer ecosystem, including in the Internet of Things. First, because that’s where all the truly new, out-of-the-box ideas come from. It’s hard to be super-innovative when you have a project to deliver to your boss or client. Only by exploring seemingly crazy ideas can the Internet of Things reach its full potential. The open source ecosystem is often the area where these ideas bloom.

Secondly, while exploring, Explorers gain a tremendous amount of experience. This will help them build their careers (as builders or otherwise). It also helps the companies that pay the bill. And it is needed. In Q4 2014, VisionMobile surveyed 4,000+ IoT developers. The lack of hardware development skills was the top challenge among IoT developers. 48% of IoT open source enthusiasts (those who find it important to use an open source platform) listed it as a challenge.

Learning and open source

VisionMobile’s data also shows that exploring, learning and open source technology go very well together. Among Explorers (developers that are primarily interested in gaining experience to seize on future opportunities), 20% value open source platforms and technology. That’s the highest level of any group. Conversely, Explorers are the biggest group among open source enthusiasts (32%).

Furthermore, open source is popular among developers that are new to IoT and new to software. A second group who value open source are seasoned software developers who bring open source business models to the Internet of Things. Traditional IoT developers with lots of experience underuse open source. In a way, these “experienced in software, new to IoT” developers provide another kind of ecosystem-level learning.

More data

Here are some more key insights about IoT explorers and open source enthusiasts that we summarized in an infographic, co-created with Arduino:

  • Open source is not just useful for building skills. It is also used by developers that want to increase efficiency (we call them Optimizers) and by developers that work on commission (Guns for Hire). This indicates that open source tools get the job done quickly, efficiently and inexpensively. On the other hand, developers are cautious about using open source technology in commercial products.
  • Open hardware in particular helps IoT developers to address their 3 main challenges: a lack of hardware skills, immature tools and high production costs. Arduino is clearly a leader in this space.
  • “Open” seems to be a professional philosophy that is applied on hardware, software and protocols alike. 60% of open source enthusiasts feel that open standards are missing from IoT, compared to 44% of other IoT developers.
  • All this doesn’t mean that open source has won everywhere. Some verticals, e.g. wearables, seem more difficult to address with open source technology and are therefore less popular among open source enthusiasts. Sometimes open source platforms struggle in the face of strong closed-source competitor. Smart Home platform OpenHab is a good example.

In conclusion, developer-explorers are critical to any developer ecosystem, and open source technology is an important tool to make that happen. I for one can’t wait to see what these modern-day Marco Polo’s and David Livingstone’s discover next!

open-source-enthusiasts-iot