Categories
APIs Platforms

Windows Phone 8 coming, where’s the SDK?

Microsoft is set to unveil its next generation mobile operating system, Windows Phone 8, on October 29th in San Francisco. There’s a slight problem though.

Most developers don’t have access to the Windows Phone SDK.

Microsoft is providing key partners with a beta of their SDK so they can have apps in the Windows Phone Store on launch day, but it’s unclear how one becomes a key partner. If you run a service used by millions of people, services such as Facebook or Netflix, then chances are Microsoft called you. But if you’re an indie developer, it looks like Microsoft is going to make you wait.

Categories
Platforms

You knew? The App Store in iOS6 is new

Apple pushed out iOS6 to its customers earlier this month. According to Pocket, a popular service that lets you “bookmark” articles you might want to read at some point in the future, over 60% of their users have already updated to iOS 6. Chitika, an analytics company, reported similar adoption rates. Within 48 hours of iOS6 launching, they saw 25% of all iOS devices in the U.S. and Canada using the new version of the operating system. In other words, because Apple controls the software update experience, they’re able to migrate a significant portion of their customers to newer versions of their software practically overnight.

Categories
Platforms

Revenue and cost breakdown per platform

In a previous article, we discussed revenue and costs for app developers overall. Here, we add some more detail for each platform individually.

Categories
Business Platforms Tips

11 revenue models that bring in more cash

Developers have a range of options to choose from when it comes to generating revenue. This choice is, to some extent, dependent on business model, scale and target market. Which revenue models are most popular, and which are most profitable?


Key insights and recommendations:

  • Selling your app B2B (commissioned apps or pre-loaded on a handset) is typically much more lucrative than selling the app directly to users through app stores.
  • Models with recurring revenue from users (subscriptions, in-app purchases) come out ahead of the ‘traditional’ models like pay-per-download, freemium or ad-supported. Despite this, they’re less popular with developers, although in-app purchases are on the rise across platforms.
  • You can use multiple revenue models concurrently. It’s not an either-or decision. On average, app makers use 2 models concurrently.
  • Your choice of revenue model should be tuned to the category you’re in and the platform you’re using.
  • For iOS, an opportunity exists to produce expensive niche apps. Also, in-app purchases are more popular on iOS than on other platforms.
  • It’s more difficult to make money on Android. Your best bet is commissioned apps or a subscription model.
  • The viability of revenue models changes extremely fast. Keep a constant eye out for trends in your category.

Related tools: In-app purchasing and virtual goods | Ad networks and mediation engines