Categories
Analysis

How Developers Generate Revenues

How businesses and developers as individuals make money from software projects is one of the most important decisions they have to make. Of all the business models and strategies available, companies and freelancers need to pick the ones that best match their market and goals. This post focuses on the popularity of revenue models among professional developers and the companies they work for.

Of all the revenue models we track in our surveys, contracted development / consulting is the most popular model. As of Q1 2022, 31% of professional developers are using this model, 7 percentage points more than the next closest revenue model – selling apps or software. Contracted development can span months or even years, allowing for developers and companies to properly plan out resources during the project. In addition, professional developers and their companies may find the clients they contract for require additional services, thus leading to additional revenue. Contracted development is tried-and-true as it’s been the most popular revenue model for the past five surveys.

Selling apps/software through an app store or their own portal is the second most popular revenue model, with almost a quarter (24%) of professional developers making money in this way. Furthermore, adoption of this model has been stable over two and a half years, despite “Epic” lawsuits against Apple and Google in 2021, which argued that these app stores had excessive fees and restrictive payment collection processes. App stores and portals are popular now, but other technologies, such as progressive web apps (PWAs), could start to impact the popularity of app stores. PWAs can work across multiple platforms, provide a native experience, and can help developers avoid high commission fees from app stores; all of which are big incentives to embrace the power of the web.

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7% of professional developers are generating revenue from selling data

Interestingly, less than a tenth (7%) of professional developers are generating revenue by selling data. Data has often been referred to as the new gold and data breaches are heavily covered in news articles as well. If data is so valuable, why are so few professional developers using this model? Regulatory measures, such as the EU’s General Data Protection Regulation (GDPR), could be hampering developers’ ability to sell user data based on the “right to be informed” principle. The California Consumer Privacy Act (CCPA) also has multiple restrictions for selling user data including an earnings cap based on a company’s total revenue. These are just a couple of examples of why selling data is difficult, which impacts its popularity as a revenue model.

Next, we will look at how the industries that developers are active in influence their revenue models. Contracted development is the most popular revenue model across all sectors, further emphasising the effectiveness of this model.

Developers active in the software products and services, data analytics, and financial services verticals tend to have the same revenue strategies. Professional developers in all three of these sectors have the same top-three revenue model choices. In addition to contracted development, app stores and selling services/APIs are the more popular methods for generating revenue in these sectors.

In-app purchases break into the top three among developers in the entertainment and media sector. 28% of professional developers in this vertical are using this method, double the percentage of the general developer population. In-app purchases are strongly associated with the freemium strategy where users are able to use/download applications for free with some features restricted to micro-purchases. This strategy has become quite popular in game development for building a base of users and incrementally generating revenue, as long as the quality of production is high. 

Contracted development is the revenue model of choice across all industry verticals

For professional developers working for companies in the marketing and advertising sectors, the advertising revenue model rises to second place, but it’s unable to unseat contracted development as the most used model. Looking across industries, there’s an apparent lack of usage of advertising as a revenue model among most other developers. On average, advertising is ranked eighth among professional developers outside of the marketing and advertising industry, being used about three times less often. Again, privacy protection may be hindering developers’ ability to use this revenue model effectively.

Finally, we evaluate revenue model usage among developers in different-sized companies. Again, contracted development remains the most popular model across every size of company. This strategy is the status quo for developers, and, with such popularity, it’s presumed to be the expectation by customers seeking professional development.

Developers working for micro-businesses are the most likely to report that they generate revenue from contracted development, with over a third (36%) of developers who work in them using this model. Professional developers in micro- businesses are also using multiple revenue models slightly more often than other developers. This indicates that companies of this size are trying to maximise their earning potential while relying heavily on the industry standard of contracted development. That being said, contracts don’t sell themselves, and micro-businesses have only 2-20 employees, so developers in these companies will likely be a close part of sales conversations.

Usage of the advertising revenue model declines as companies grow in size

Developers at large enterprises have a slightly different profile, as they tend to use the contracted development model less often than developers in other company sizes. We also see less use of the multiple revenue model, indicating that companies of this size have a more focused strategy for generating revenue.

Categories
Analysis

Where do game developers run their code?

The 21st edition of the Developer Nation global survey ran from June to August 2021 and reached more than 19,000 developers in 168 countries. Participants come from mobile, desktop, industrial IoT, consumer electronics, embedded, third-party app ecosystems, cloud, web, game, AR/VR, and machine learning as well as data science. We track developer experience across platforms, revenues, apps, languages, tools, APIs, segments, and regions. A while ago we covered how game developers make money. While a lot has happened since then, business models for game development have seen little change. Here we will focus on where game developers are deploying the code for their games and the technologies they’re leveraging to build their applications.

“More that half of game developers are writing code and deploying games for PCs and mobile devices”

The game development sector has long targeted on-device game deployment. More than half of all game developers are writing code and deploying games for the usual suspects: personal computers and mobile devices. The percentage of developers deploying code for PCs saw a slight increase to 58% in the last six months, indicating that gaming on PC hardware is still a thriving market. However, the proportion of developers creating games that run in the cloud saw a slightly larger percentage increase in the last six months, rising to 30%.

Cloud gaming is arguably one of the most foundationally innovative trends in the game development sector. The increased usage and availability of smartphones with high-speed internet connections has paved the way for game developers to deploy their code to a game-configured server instead of a downloadable, platform-specific version. With less game-specific content to download and similar performance to on-device versions, both gamers and companies stand to benefit greatly from cloud gaming.

“59% of professional game developers deploying games to the cloud use a multi/hybrid cloud strategy.”

Cloud developers can either work with a single public, private, or on-premises server, or they can devise a strategy that uses a combination of these server types. Our data shows that about 46% of game developers deploying their code to the cloud are now using a multi/hybrid cloud strategy. Further, we see a significant increase in multi/hybrid cloud deployment to 59% when we filter for professional game developers only. Though a multi/hybrid cloud strategy can be more complex, it’s a popular approach for game developers when tackling one of cloud gaming’s biggest issues: latency

Multi/hybrid cloud solutions are becoming more popular as companies look to reduce dependency on a single vendor and avoid vendor lock-in. There’s also a cost optimisation that’s associated with hybrid solutions, whereby companies can keep a steady amount of compute resources available on a private server, while engaging a public server for variable increases in resource requirements. 

“Backend technology usage in game development has risen by 56% in the last two years.”

Over the last 12 months, backend technologies have seen a massive increase in usage by game developers, making this the third most popular technology in game development, behind only 3D and 2D game engines. Backend technology use by game developers has almost doubled in this timeframe, from 11% to 21%. The growing trend of games being deployed in the cloud has partially fuelled the growth of backend technologies, especially among professional developers. 

Ad network usage has dropped from the fourth most used technology to the ninth most used. 

In the two years leading up to this last survey, ad networks had an average usage of about 27% among professional game developers. Usage has now dropped to 21%, a change that is in line with Apple’s recent update requiring iOS developers to ask users for permission to be tracked by third-party websites and other applications. A survey was conducted before the iOS 14.5 update that showed about 57% of users were either unlikely or extremely unlikely to allow tracking by an application. Restricting access to users’ Identifier for Advertisers (IDFA) reduces the possibility of conversion tracking, meaning less revenue potential for the advertiser and publisher, making the revenue strategy less attractive. 

Ranking of technologies used by game developers 

Usage of backend technologies like game servers and orchestration tools have risen to 50% and 18% respectively among professional game developers. Game server technology is also evolving, with the emergence of dedicated multiplayer products like Agones that are built on the back of Kubernetes. The growth of both backend technologies and cloud gaming are interdependent and are impacting the methods by which professional developers are building games. The future of game development will leverage the advantages of cloud technology more often, requiring game developers with skills and experience in managing data across multiple servers.