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AR/VR Trends in the Ecosystem – Part One

Augmented Reality (AR) and Virtual Reality (VR) have captured the public imagination for decades; from the Holodeck in Star Trek to Ironman’s Heads Up Display, this technology is synonymous with visions of the future. Recently however, AR & VR processing has become commonplace on smartphones and companies like Oculus & Sony have released consumer-quality headsets. In this post we take a look at some of the AR/VR trends in the ecosystem, focusing on the main differences between developers and non-developers active in this space. Let’s look at those AR/VR trends.

AR & VR are the smallest individual software sectors

Considered individually, Augmented Reality and Virtual Reality remain the smallest software sectors out of the ones we research (the others being mobile, desktop, web, games, backend, industrial IoT, consumer electronics, data science & machine learning). Even when combined, AR and VR (AR/VR) are only marginally bigger than Consumer Electronics, the next smallest sector. Only 0.4% of people are involved solely in AR or VR, the rest are involved with at least one other development area.

AR/VR trends – Only 0.4% of developers are involved solely in AR and/or VR

Of the 9% of people involved with AR or VR almost half (46%) are involved with both AR and VR. This shows that there is a significant overlap in the skills needed to work in these sectors. There are more people involved solely with VR (31%) than with AR (24%). AR is slightly less mature than VR and there are some technical challenges in AR (occlusion, optics & object registration, for example) which are still being resolved, this also means that there is a smaller market for AR products, as the technology is less established. This results in a slightly higher barrier to entry and subsequently a smaller number of people involved in AR than for VR only.


AR/VR Trends - 46% of AR/VR practitioners are involved with both AR and VR

AR & VR trends – practitioners are mostly hobbyists

One of the defining features of AR & VR practitioners is their diverse involvement in different development areas. As previously discussed, the number of people involved solely in AR & VR is very small, but in fact, many of them are also involved in multiple development areas. Over 60% of practitioners involved in AR and VR are involved in 5 or more sectors in total. This is a large contrast with respondents who don’t work in AR or VR, where only 9% only are involved in 5 or more sectors.

Most people who are involved in AR or VR are hobbyists, and not just in AR & VR. These people are more likely to be hobbyists in every other sector than people not involved in AR or VR. They are technology enthusiasts who like to experiment outside of their professional duties, and are currently experimenting with AR & VR, potentially with a view to incorporating AR & VR into their existing development projects.

Looking at this from the other side, 28% of VR professionals also consider themselves to be hobbyists in the same sector. Out of AR professionals, 24% take on AR projects in their spare time as a hobby. This is higher than most other sectors, with machine learning being the next highest at 26%, then games at 25%. This shows that AR & VR practitioners are enthusiastic about the sector, often having passion projects on the side.

57% of AR & VR hobbyists work professionally in at least one other development area

We also see more diversity in the type of roles that AR & VR practitioners do. Because AR & VR sit at the intersection of arts and technology, practitioners often fulfill hybrid (both technical and non-technical) roles. In fact 35% of AR practitioners fulfill a hybrid role. Subsequently, people involved in AR/VR are less likely to be ‘Pure Developers’ (people solely fulfilling developer-type roles) than those involved in other sectors. This difference is especially pronounced for respondents working in VR or in AR and VR, with only 34% and 38% respectively working solely in developer roles, compared with 50% of respondents working in AR only.


AR/VR trends - practitioners often fulfill hybrid roles

Practitioners who are involved in VR only, or VR and AR are more than twice as likely as their counterparts who are only involved in AR to be in non-developer roles. This shows that non-developers tend to favour working in VR in some capacity.

Drilling down into the roles, we see that 49% of AR practitioners work as programmers or software engineers, compared with only 37% and 32% respectively for VR practitioners and those who work in both AR and VR. Many AR practitioners are also involved in web & mobile development and machine learning. This suggests that these coders are interested in AR from a technical point of view, looking to challenge themselves by using the latest technology or to implement AR in their projects.

On the other hand, VR practitioners and those involved in both AR and VR are more than twice as likely as AR practitioners to be game designers or work as product managers. The popularity of these roles reflects the quick uptake of VR by the game market – moving from being an emerging technology to generating revenue.

Not only do AR & VR practitioners hold different roles compared to people involved in other sectors, but they also wear a lot of different hats. More than 20% of people involved in AR or VR take on 4 or more roles, compared with only 12% of people involved in other sectors. We already know that AR & VR developers are often passionate hobbyists, but it’s also clear that they have diverse interests and skills. This diversity comes from the fact that as AR and VR development technology matures, tools are appearing which require fewer technical skills to create an AR or VR product. This attracts non-developers who can more easily realise their vision.

AR & VR practitioners take on more roles than people working in other sectors

What other AR/VR trends are there?

Almost as many AR & VR developers use 3D animation software as use IDEs

While there is some overlap in the technologies used by developers and non-developers involved in VR, none of them have a strong appeal for both audiences. The Oculus technology suite comes closest to being the go-to platform for both developers and non-developers, with over 35% of each audience using the platform. Playstation VR, Windows 10 Mixed Reality & Google Daydream all attract a good proportion of non-developers (36%, 28% and 26% respectively), but fail to appeal to VR developers. This landscape creates an opportunity for a technology vendor willing to invest in widening support and access for one (or both!) audiences, as a unified tech stack would provide large efficiency benefits to integrated teams by integrating with other tools and platforms, streamlining training needs and reducing the variety of tools being used.


AR/VR Trends - Oculus leads across all practitioners, but PlayStation VR is equally popular among non-developers

Unity Mobile AR, AR Core and AR Kit lead the pack of software tools for people creating AR products, but all of these tools are favoured more by developers than by non-developers. This suggests that there is space in the AR software market for a tool which allows non-developers to more easily realise their creative vision.


AR software tools appeal more strongly to AR developers than non-developers

Over half of developers use game engines and 48% use 3D modelling and rendering software. The high uptake of these technologies amongst AR/VR developers is testament to the powerful efficiency gains available from the abstraction they offer, as well as that AR, and especially VR, lend themselves to game development.

Over 50% of AR & VR developers use game engines

We’ve already seen that practitioners that undertake developer and non-developer roles (hybrid developers) make up a sizeable proportion of those involved with AR & VR, and this is validated by the popularity of 3D animation software (39%) and designer tools (30%) amongst the technologies used by AR & VR developers. In fact, almost as many AR & VR developers here use 3D animation software as use IDEs!

Backend-as-a-service, ML APIs and app store analytics are all used by less than 15% of AR & VR developers. The usage rate of app store analytics for AR & VR developers is 3 percentage points lower than for game developers, and 10 percentage points lower than for mobile developers. This suggests that AR/VR developers are focusing on getting the basics right, rather than trying to extract maximum value from their apps’ marketing funnel.


Graph depicting technologies used by devs and non devs

We see some overlap in the tools used by non-developers; 49% use 3D modelling and rendering software, 43% use game engines and 42% use 3D animation software. The high usage rates of the more artistic technologies is to be expected, given that these people are, by definition, not developers.

The Adobe toolset is the most popular software tool amongst non-developers, but the next three most popular software tools are all SDKs used by 24% of AR non-developers (ARCore, ARkit and Unity Mobile AR). This begs the question, do non-developers involved in AR & VR know how to code?

What are your biggest pain points in getting into AR/VR development? You can share your experiences in our AR/VR survey.

You can read more AR/VR trends in our State of the Developer Nation report.

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Platforms

Game On! AR vs VR

Here at /Data we offer certainty to those that are speculating about software developers: who they are, what they are choosing to do with at work and with their hobby time, and how they are doing it.  We consider ourselves the analysts of the developer economy and often say that we help the world to understand developers…and developers to understand their world.  ARVR

google-cardboard

“Google Cardboard 3d, 360 degree video viewer” by mr.racy is licensed under CC BY 2.0

Two of the areas that we are often asked about by big businesses with skin in the game are Augmented Reality (AR) and Virtual Reality (VR). Part of my job is to brief top tier organisations on what the developer audience is focussed upon so the companies can make the best decisions. I don’t speculate — I’m not brave enough for that.  Instead, like every analyst at the company, I use our data to find trends and outliers in this emerging sector.

How do we get the data? We ask the people at the coal face, the developers. We do this twice a year through one of the largest and broadest surveys in the developer calendar. We have a set of questions about AR/VR which we update regularly to find out how the latest frameworks and hardware are faring, and which programming languages are most popular. We can tie the data back to the types of apps that developers are creating, whether they work professionally or as hobbyists, and where they are based, among other things. We write reports after analysing the data, which you can find here. The AR/VR reports are in the “Emerging” category.

In the rest of this blog post, I’m going to share a few key facts that we gathered in a recent wave of our survey (Q2 2018). We currently have another survey running and would love to include your opinions; if you share them with us, there’s the chance to win some awesome prizes. Interested? Take the survey. 

ARVR development is immature

OK, that probably came out wrong! AR/VR development is still not a mature area in that it’s hardly established in the same way as desktop or web development. We generally use the more polite term “nascent” to describe an area where most of the developers working in it are hobbyists, though often professionals in other sectors, or students. In nascent areas, we find most developers are simply trying out ideas to find out more about the basics of the technology and work out where to go with it. 

ARVR development is increasing in popularity, with over 20% of our survey respondents saying they had worked on such a project in the past 12 months. Given our estimates of the total worldwide developer population, that gives a global population of AR/VR developers of over 5M.

We see a high number of young, inexperienced developers in this area, which is another sign of a sector that hasn’t yet settled down sufficiently for businesses to build a stable ecosystem of professional developers within it. It’s a sign of churn, where developers try the technology and move on. Most AR/VR apps are developed within the games category and, where they are not, their developers are still uncertain of their audience. Among AR/VR developers, almost 2 out of 3 are not so much bothered about making revenue from their efforts, but are simply interested in gaining experience. 

Virtual reality

Hardware moves rapidly in this sector, and we find ourselves updating our question set for each survey as acquisitions and closures affect the vendor marketplace.

When it comes to VR, developers are clearly keen on sexy dedicated hardware such as Oculus. But our data reveals that the same number of VR developers work with the cheaper, smartphone-based option Google Cardboard. The hardware created by a range of third party device manufacturers, incorporating the Windows 10 Mixed Reality platform (which can also be used for VR) is also highly popular with VR developers. 

ARVR Graph

 

Augmented Reality

AR is a very different beast to VR. It’s well-suited for a smartphone platform, most famously made popular by Pokémon Go. Huge investments by Apple and Google are paying off. They are keen to get you developing on their platforms because of the massive potential within the app stores (again, see Pokémon Go for an example).

ARCore on Android and ARKit on iOS are the platforms of choice for AR development by some margin. The most popular wearable for AR is Microsoft HoloLens, as Magic Leap had yet to be launched at the time of the survey. It will be interesting to see how things have changed now that device is out of the closet. So, if you’re working on this newest of hardware, tell us about it in the survey!

AR is the simple, more accessible end of the spectrum for developers. The spectrum crosses from more sophisticated mixed reality up to full-blown virtual reality. Developers are finding that AR is a good place to start, particularly during this period where underlying technology and hardware undergoes rapid evolution and pricing levels for consumers start to wobble. Starting with AR, developers can learn how to blend virtual elements ever more seamlessly into the real world, and take their experience later into the convergence zone as virtual reality becomes a more realistic proposition for users and developers alike. It’s the gateway for many, and we are seeing more growth in AR than VR for this reason.

https://youtu.be/r87hy0bdUh8?t=85

 

What about working cross platform?

Fragmentation is real, and being able to deploy across a range of hardware is always attractive. If you’re a game developer, and even if you are not, Unity and Unreal provide sophisticated cross platform development and tools that include ARVR. They do come with a steep learning curve so we find them mostly popular with those already initiated (e.g. game devs). Other platforms such as Lens Studio, Spark AR and Sumerian are empowering AR developers, and we want to find out how popular they are becoming in the developer community. 

To get this kind of useful information, and more, we need you in the survey this time around!  We want to know what languages you are using, the hardware, the platforms, and the apps you are creating. Has the new Oculus Quest has piqued your interest and restarted the heart of VR development? Or is AR and mixed reality where it’s at? Why not take the chance to tell us? Help us tell the teams behind these products what you are deciding, so they can do their best to support you. 

Have your say. Take the survey. 

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Business

Infographic: Developers are dreaming of a smarter tomorrow

As most of you know, we recently published our brand new State of the Developer Nation report 14th edition. Findings are based on the insights from our Developer Economics survey which ran in Q4 2017. The survey reached over 21,700 developers in 169 countries, asking them to share their experiences with tools, platforms, developer communities, resources, and emerging tech.

What’s new in the State of the Developer Nation 14th edition?

For the first time, the State of the Developer Nation report presents the estimate for the number of active software developers using JavaScript, Python, Java, C#, PHP, Ruby, Swift and other major programming languages, across the globe and across all kinds of programmers. We revealed that JavaScript is the most popular programming language, used by close to 10M developers, followed by Java (7.3M active developers), C# (6.3M), and C/C++ (5.7M). Python has reached 6.3M active developers and is climbing up the ranks, recently surpassing C# in popularity. The rise of machine learning is a factor in its popularity. 

In this edition, we also reveal which emerging tech will have the most impact in the next 5 years, what lies in the future of serverless platforms, and which is the most promising AR/VR hardware among developers.

Check out our infographic which highlights the key findings from the report and don’t forget to share it!

state of the developer nation, developer economics, developer survey, slashdata, de14, developer research, infographic

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News and Resources Tools

Oculus previews a new untethered VR headset

Welcome to DeveloperEconomics’ weekly news roundup. In this edition Oculus previews a new untethered headset, Cyanogen shifts business strategy to a modular OS program and online furniture store Wayfair releases its first API. Read on for the full news rundown.

 

Oculus working on cheap untethered headset

 

Oculus revealed plans to release an untethered VR headset during its developer conference last week. The new VR device is intended to sit between mobile and full PC experiences, without relying on a separate smart device, like Google Daydream. The device is currently in a prototype stage and Oculus has remained silent on a release date.

 

Cyanogen shifts to Modular OS program

 

Cyanogen has appointed a new CEO and says it will shift its business model toward a Modular OS program. The new Modular OS program gives developers more freedom to borrow from Cyanogen’s technology, removing the limitations of the full Cyanogen OS stack. The company previously admitted it was having difficulty scaling its userbase and laid-off 20% of its staff earlier this summer.

 

iOS 10 adoption outpacing all other iOS versions

 

iOS 10 is now installed on 66% of active devices, according to marketing firm Fiksu. The adoption of the latest version of Apple’s mobile OS has been faster than all previous versions, according to the company. A Fiksu representative said: “We’ve never seen this kind of acceleration in the adoption curve for an iOS upgrade.” Apple’s official numbers dispute Fiksu’s and claims the OS has reach 54% of devices.

 

Oculus introduces $499 VR-ready PC

 

Oculus showed-off an VR-ready PC costing just $499, during its developer summit last week. The rig meets new Oculus minimum requirements, enabled by asynchronous spacewarp technology, which lets 45 frames per second look like 90 frames per second. The new price point is half the cost of the VR-ready PC Oculus introduced last year.

 

WaveMaker enhances app tool API integrations

 

WaveMaker has updated its platform to allow enterprise devs to create hybrid mobile apps. The update supports integrations of apps on any stack, including Java, .NET, PHP, Python and Node.js. WaveMaker says its new platform also doesn’t require the deployment of server-side components, required to access data from systems independent of the technology stack.

 

Wayfair launches 3D model API

 

Online furniture retailer Wayfair has released its first API. The API gives developers access to over 10,000 “realistic” 3D furniture and décor models. Wayfair says it’s also working on its own VR and AR app that allows customers to view its catalogue of furniture in their own home.

 

NetBeans 8.2 releases ahead of Apache hand-off

 

Oracle has released version 8.2 of NetBeans. Version 8.2 is the last NetBeans release before the Java IDE leaves Oracle and becomes part of the Apache Software Foundation’s Incubator Project. New features include ECMAScript 6 support, Docker Support, PHP7 support and NodeJS enhancements.

 

Facebook open-sources Yarn, a JavaScript package manager

 

Facebook in collaboration with Exponent, Google and Tilde has open-sourced Yarn, a new Javascript package manager. Facebook are already using Yarn in production. It greatly improves speed compared to the official npm client and adds security by comparing checksums of the modules installed.

 

Visual Studio Code updated with TypeScript 2.0

 

Microsoft released version 1.6 of the code editor, bringing TypeScript 2.0 and more. Other improvements include Format on Save, Switch Windows (partially addresses this issue), search term history and more.

 

Facebook launches Workplace, enterprise social networking

 

Facebook has launched Workplace, an enterprise-focused messaging and social networking service. Workplace has chat, live video and audio calling, multi-emotional reactions and automatic translation services. Workplace has the Graph API for building custom integrations

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News and Resources Platforms

Google announces new hardware and “Actions on Google” platform

Welcome to DeveloperEconomics’ weekly news roundup. In this edition Google announces new hardware and “Actions on Google” platform, Apple and Deloitte team-up for enterprise solutions and HTC’s Viveport VR app store goes live globally. Read on for the full news rundown.

 

Google announces new hardware and “Actions on Google” platform

 

Google has launched two new premium smartphones using the Pixel brand, a Daydream VR headset, a new WiFi router, and a 4k Chromecast. They have also announced dates and pricing for the previously announced Google Home speaker. On top of this, December will see the availability of a new ‘Actions on Google’ platform for developers to add to Google’s new Assistant in Allo, Google Home and exclusively on Pixel phones.

 

Google combines services under ‘Cloud’ brand

 

Google has created a new umbrella brand for its cloud services. Google for Work – Google’s Cloud Platform – and Google Apps for Work – which itself is being rebranded as GSuite – all now fall under the newly created Google Cloud brand. Google said its decision to rebrand underscores its seriousness about enterprise services.

 

Android Wear 2.0 delayed until 2017

 

The release of Android Wear 2.0 will be delayed until 2017, Google has announced. The release, originally scheduled for this autumn, was pushed back to allow Google to collect more feedback and fine tune the software. Google has instead released the third developer preview of the OS, which includes Google Play on Android Wear.

 

Genymobile announces cloud-based Android platform

Genymobile has announced a new cloud platform to help enterprises build and test Android applications. Genymotion Cloud features support for Jenkins and Bamboo, along with support for testing frameworks such as Robotium, Appium, Expresso and Calabash. The platform also features virtual device sharing, live demos and app sharing for cross-company collaboration.

 

HTC’s Viveport VR store goes global

 

HTC has launched its official store for the Vive VR headset. Viveport is launching in 30 countries, with around 60 titles covering categories such as education, design, art, social, video, music , sports and health. The store is currently highlighting content from the likes of Everest VR, The Blu, Google Spotlight Stores and Stonehenge VR.

 

Occipital launches $500 VR dev kit for smartphones

Start-up Occipital has released a dev kit that offers room-scale motion tracking for iOS and Android phones. The $500 kit uses Occipital’s Structure sensor, which has already been used on smartphones to create 3D meshes of environments. The kit includes a Structure Sensor, custom faceplate, phone case and 120-degree wide vision lens.

 

Codenvy partners with Bitnami for “one click” cloud stacks

 

Codenvy and Bitnami have teamed-up to offer “one-click” programming stacks for common frameworks. The stacks integrate the Che cloud IDE and workplace server with Bitnami stacks, allowing devs to intantly access Dockerized workspaces, removing the need to set-up and configure IDEs and frameworks before writing code. Frameworks supported include Express, Swift, Play and Rails.

 

Waratek enhances Java app security with RASP

Waratek has released a new version of its AppSecurity platform for Java apps. The release lets developers modernise the security capabilities of older Java apps with a RASP plug-in that the eliminates the need to replace existing Java Runtime Environments. Waratek adds that its virtualisation-based architecture avoids the performance penalties associated with other RASP products.

 

Oracle loses appeal against Google in Java battle

Oracle has lost its appeal against Google, in the long-running legal battle over whether Android infringes on Java copyrights. This latest appeal concerns whether Google failed to disclose its intent to develop tools to run Android on the desktop using the Android App Runtime for Chrome. A District Court Judge denied the motion, saying it had “no consequence with the defined scope of our trials.”

 

Apple and Deloitte announce iOS partnership

 

Apple has teamed-up with Deloitte to help companies get to grips with the enterprise features of iOS. The partnership involves a “first-of-its-kind” Apple practice with over 5,000 strategic advisors, who are focused on helping business take advantage of the iOS ecosystem. The deal will also see Deloitte offer native app development services for ERP, CRM and HR departments.

 

Skymind raises $3m for Java deep-learning library

 

Skymind, which offers an open-source deep-learning library for Java, has raised $3 million from investors such as Tencent, SV Angel and Mandra Capital. The start-up aims to build a library that lets Java developers work on AI deep learning. Skymind says its libraries have been downloaded 22 thousand times just in the last month.

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News and Resources

News roundup – Google opens Early Access beta testing to more developers

Welcome to DeveloperEconomics’ weekly news roundup. In this edition, Google cancels its modular smartphone project, Apple plans to delete abandoned apps from the App Store and Epic releases a new version of Unreal Engine 4. Read on for the full news rundown.

Google opens Early Access beta testing to more developers

Google has expanded its Early Access beta testing, allowing any developer apply for the program. Previously, Early Access was only available to 29 hand-picked developers, who got to test out their apps with early-adopters (although other devs were given different testing options). Google says the Early Access program generated over 1 million beta installs since launching in May and “demand is only growing.”

Google Search can now look-up content within apps

Google has introduced a new search mode in its Google app that lets users perform in-app searches The “In App” feature currently only works with Gmail, Spotify and YouTube, but will soon feature in-app searching on Facebook Messenger, LinkedIn, Evernote, Gilde, Todoist and more. Because the search function involves the OS itself, In Apps currently only works on Android.

Apple removing outdated apps from App Store

Apple will begin removing apps from the App Store if they no longer work, are outdated or “don’t follow current guidelines.” The company will also prevent devs from using overly long app names to game app searches, limiting app names to 50 characters or less. Apple will start reviewing apps on September 7 and will remove the ones that crash on launch immediately.

Amazon rumoured to announce Echo UK launch on September 14

Amazon has sent out press invites to what’s rumoured to be the UK launch of its voice-controlled Echo device, which features the Alexa voice assistant. The event is scheduled to take place on September 14 in London, although it doesn’t mention the Echo. According to Engadget, if you ask Alexa what she has planned for the 14th, she replies “a visit to London.”

Google cancels modular Project Ara smartphone

Google has pulled the plug on Project Ara, its modular smartphone concept. Project Ara was designed to let users upgrade and customise their device with camera, speakers, microphones and other modules. According to Reuters, Google may consider licensing Ara to its hardware partners, enabling some of its features to appear on devices in the future.

Google to reveal Daydream VR and Pixel devices on October 4

Google will reportedly reveal its in-house design for a Daydream VR viewer device at an event on October 4. According to Android Police, the company will also show-off two Pixel-branded smartphones (which replace the Nexus brand) and a 4K Chromecast. The event will also provide more details on Google’s Amazon Echo-rival Google Home.

Qualcomm unveils VR all-in-one headset

Qualcomm has unveiled a new reference platform for standalone virtual reality headsets, which it’s calling the Snapdragon VR820. It’s built upon the Snapdragon VR SDK and is designed to help developers create the hardware, software and content needed to create VR experiences. It’s anticipated that it wil be available in Q4 2016.

Baidu launches open source machine learning project

Chinese search engine Baidu has released PaddlePaddle, an open source software platform for the deep learning community. According to Baidu, the platform provides an intuitive interface for data handling and specifying model structure. PaddlePaddle was originally developed for internal use on Baidu’s deep learning apps.

HP announces machine-learning tool for drag and drop app development

HP has announced Haven OnDemand Combinations, a new tool that combines machine learning APIs and a drag and drop interface for mixing and matching them. The tool is built upon HP’s Haven OnDemand could platform, which has 70 AI APIs and more than 180,000 users. HP says the new tool is the quickest way to add intelligence to apps.

Unreal Engine 4.13 released

Epic has released the latest version of Unreal Engine, bringing over 145 improvements to the game development platform. Major new features include shadow map caching for movable lights, a new live recording feature, Voronoi noise for material creation, new mesh decals and new VR features such as project templates and support for mesh and foliage painting with VR controllers.

Google releases pure JavaScript Closure Compiler

Google’s Closure Compiler is now available in pure JavaScript. Closure Compiler is a JavaScript optimizer, transpiler and type checker. This new version isn’t a rewrite in JavaScript, says Google, but rather compiles the Java source to JS to run under Node.

Bloomberg releases BuckleScript optimising compiler

Bloomberg’s tech arm has announced BuckleScript, a new optimising compiler strongly inspired” by TypeScript. According to Bloomberg, BuckleScript offers an “industrial strength” type system and provides strong type inference, to generate more efficient code. Bloomberg adds that the compiler is at least 10x faster than TypeScript.

HTC invests $5 million in VR start-up Steel Wool

VR gaming start-up Steel Wool Studios has closed a $5 million round of funding, coming entirely from HTC. Steel Wool was one of the early developers for HTC and Valve’s Vive headset, creating the action strategy title Quar: Battle for Gate 18. Steel Wool said the funding does not mean their games will be exclusive to the Vive.

Intel acquiring drone start-up Movidius

Intel is buying Movidius, a start-up that makes computer vision processors used in drones and VR devices. Intel says it wants to combine Movidius’ technology with its RealSense depth-sensing camera tech, covering markets such as VR, AR, drones and digital security cameras. The terms of the deal were not disclosed.