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You’ve Built an App: Now What? Part 3: Analytics for Growth

 

analytics_growth

Like many developer teams that have released an app, Ægir Thor Steinarsson and Anne-Marthe Lorck (creators of the BudUp app), are now working on the next two goals of app creation: user acquisition and retention.

Steinarsson said that right now, he is “laying the groundwork”: setting up databases and spreadsheets to track what is happening. “I am taking a scientific approach to it: everything will be calculated. You need to Excel the shit out of this! I am using Google Analytics with collection points like counting every time users download the app, where the users are coming from. We have this set up but haven’t really started using it, but will in the near future. This is a learning process for us, so what is most important is measuring the traction channel. We’re very focused on collecting information.”

The Core Apps Analytics Process

Caroline Ragot, co-founder of Women in Mobile and a mobile strategist at Schibsted Spain, described the complete process for new dev teams when setting up their analytics:

“The basic tool is Firebase. It’s easy to integrate but isn’t as powerful (as paid options), but it is free and the others are not cheap but very powerful.” Ragot said Firebase is one of the most powerful free analytics tools available, especially if it is combined with Google Analytics. Firebase has been designed especially for mobile analytics and Ragot believes Google will keep investing in making it better. She also pointed to Flurry Analytics, which has a free component. Like many developers, Ragot focuses on Android apps first. According to VisionMobile’s Developer Economics State of the Developer Nation bi-annual report, 47% of professional developers consider Android their primary platform.

“If you start doing acquisition, you have to start tracking everything.” She suggested using AppsFlyer or Adjust. “Track everything that you promote, for each campaign for Facebook, you can have a separate link so you can see each specific campaign and how many downloads it gets you.”

Ragot said it is essential to go beyond downloads and track events to see how users from each traction channel are actually using your app. For example, for a job search app, you would want to set up event tracking for signing in, editing a CV, or applying for a job. “That way, you can see the quality of the campaign and whether the download users are doing something in the app. For example, 50 out of 100 downloaders might sign in coming from one campaign, and in another channel, 200 downloads are done but only 20 of those actually sign in to the app, so the quality is actually not so good so you can decide how to invest your money. So track everything with AppsFlyer and Adjust.”

Ragot said once analytics is in place, it is possible to start looking at the data and making sure your funnel is right. Each app has its own engage and customer funnel. For example, for Steinarsson’s BudUp app, the funnel involves creating an event, and attending it with other users who are looking for social company. For e-commerce, the funnel is selecting a product and going through the shopping cart to buy it. For an image manipulation app, the funnel is to add a filter to a photo and share it on social media or publish it.

Ragot said that over time, each step in those processes needs to be included in Google Analytics, so that dev teams can analyze when a user exits without completing the process. “Look at every step. Where do they drop? Was it a UX problem, that is super important. Analytics is for making sure your product is working well. How many downloads and users you have is really vanity metrics,” Ragot warned.

Brenden Mulligan, who is currently working on the app platform Firebase, is the former LaunchKit founder, which was recently acquired by Google. He listed a range of tools that he believes should be the bedrock of an app team’s analytics process. “Listen, learn, listen, learn,” he encouraged. “Analyze user behavior with analytics tools like Firebase Analytics, Mixpanel, or Fabric Answers. Make sure your app quality is strong with monitoring tools like Firebase Crash Reporting or Crashlytics. See what users are saying on the App Store with LaunchKit Review Monitor or App Figures. Set up communication channels through Intercom or Zendesk. Track any press mentions with Google Alerts and keep track of what people are saying on social media. Do A/B testing of different on-boarding flows and critical user journeys using Optimizely and Firebase Remote Config.”

Selecting Key Performance Indicators (KPIs)

Steinarsson said he is interested in two metrics at the moment:

  • Active users vs downloads (“That will be bad now, but we need to set a base”), and
  • Measuring each acquisition channel (“for example, measuring referrals from blogs or from Facebook ads”).

Ragot said new dev teams can even just focus on one metric: “If there is one KPI, according to my experience, that tells you everything, it is “Retention at Day X”. D1 retention is how many people come back to your app in the same day after they install it. I am always looking at D1, D3, D7, D14 and D30. If you put all of your effort into measuring this, you have good analytics that is a mix of retention and acquisition.”

Thinking Outside the Box

For Steinarsson and his cofounder Lorck, one of the biggest journeys since releasing their app has been the need to shift mindset from developing an app to running a business. “The greatest challenge has been moving away from being an amateur building something and being someone who runs a company and all the skills that go with that,” said Steinarsson. “Now it is out there, there is no hiding anymore and you have to acquire the skills at lightening speed, so that transition is the greatest challenge for me at the moment. Luckily, I have people who are working with me: for almost a year, my cofounder and I have been working together. She understands the pain point we are addressing, so she corrects me when I go off course. I can’t stress enough the importance of working together in a team.” He mentioned having a separate web designer and someone doing content generations for videos, and other outlets as an example of building his team.

“Mobile marketing is a discipline which is creating itself, and is still in process of creation,” explained Ragot. In the same way that once upon a time we would say “webmaster” and think of one person, now we all agree that it would be crazy to have one person managing content, social media, backend infrastructure, API developers, community engagement, and all of the other roles that are required for a scalable, growth-focused web business. It is the same for mobile, she said. As an app grows in its usage, the rest of that team needs to fill out, and everyone has a role in keeping on top of new developments, or testing new ideas.

“It is crazy to think you can have one developer do everything for your mobile app,” cautioned Ragot. “To me, a good developer has to know the 360 overview and what are those other expertise and how they work together but doesn’t need to know everything.”

The beauty of growing that team means that new ideas can spring up and new techniques to encourage user acquisition and retention. Ragot says that as an emerging industry, there are still new methods that have great opportunities for app developers. While Facebook Ad campaigns are now a mainstay in mobile marketing — with cost per acquisition now reflecting a high level of competition — other techniques are still available to savvy dev teams.

“App indexing is the new trend that not many people are using,” Ragot suggested. This requires both a website and mobile app for now although there are plans to make it available for app-only sites. Ragot says the technical integration is not easy, but the idea is that if you have the same search interface on both web and app, then users can open your website on their smartphone browser and when carrying out a search on your site, they are automatically directed to download your app, or directed to automatically open your app and carry out the search there if it is already downloaded. “It is still not fully used, whereas Facebook campaigns are now overcrowded and everyone knows that is the easiest way to get paid acquisition. App indexing is a great way to get organic acquisition — which means free downloads.

Building strategies for user acquisition and retention are the two major tasks for dev teams after they have built an app, and analytics helps understand exactly what is happening and how to keep building traction. From there, new possibilities can emerge that will help you grow your user community even stronger and help you identify novel ideas that may offer you a winning edge.

The strategies listed here work equally well for Android, iOS and Windows mobile apps, but for many developers the need for analytics tools to integrate with the Android platform is of paramount importance. According to VisionMobile’s  Developer Economics State of the Developer Nation  bi-annual report, Android has 79% of mindshare amongst mobile developers and is dominating as the mobile application platform used by professional developers. Based on surveys with over 16,500 developers across 145 countries, this latest study from VisionMobile shows how developers are building apps and thinking through solutions for mobile, desktop, IoT and emerging technologies including VR and Machine Learning. 

We are currently running our new survey and it is sci-fi themed! Would you like to contribute ? Take the survey 

 

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You’ve Built an App: Now What? Part 2: User Retention

user_retention

When devs create apps, it feels like that is the project. But once an app is built and released on an app store, it becomes obvious: creating the app was just the start of the journey. Now comes the really exciting (and scary) stuff: getting that app in front of users who will find it useful, and making sure they keep coming back to your app on a regular basis.

According to the  Developer Economics State of the Developer Nation bi-annual report, mobile is the key platform for application development, with developers also building solutions for desktop browsers, IoT, and now emerging technologies, which includes VR and Machine Learning. But for professional developers, the main game is still mobile, and Android is increasingly dominating as the mobile app platform of choice.

So after you’ve built an app, the first task is to position it so that your potential users start downloading it. User acquisition is all about getting app downloads. After downloads start climbing — even a slow increase is okay as long as it is steady — then it is important to start focusing on retention: getting users to start integrating your app into their habits so they reach for your app regularly.

Caroline Ragot, co-founder of Women in Mobile and a mobile strategist at Schibsted Spain, who has helped shepherd apps at several businesses into top ten rankings, says that without an early focus on retention, any resources invested in user acquisition can be wasted. “When you have a good base, then you can decide to go stronger on acquisition and invest more in downloads, but there is no use doing that too early,” Ragot said. “If you acquire and you cannot retain, then that is money you are throwing out the window.”

Brenden Mulligan, who is currently working on the app platform Firebase, is the former LaunchKit founder, which was recently acquired by Google. He said that the easy answer to retention is to “create an engaging and valuable experience and users will keep coming back over and over.” But, of course, it’s rarely that easy. “Users are constantly distracted with other apps, and everything else going on in their life. Therefore it helps for devs to build in re-engagement triggers into their app. Keep users interested in what’s going on within the app, and remind them to come back if they’ve lapsed too long. Study user behavior to know what the signs of a churning user look like and set up notifications and incentives to come back in before they lose interest.”

App user retention strategies fall into three categories:

  • User experience
  • Re-engagement
  • Performance.

Retention Strategy 1: User Experience

Ægir Thor Steinarsson and Anne-Marthe Lorck recently built the BudUp app aimed at supporting users to make new friends by letting them create and post activities or to join posted activites. Steinarsson said that now that the app has been released, he wants to focus on activities that don’t necessarily scale, but that give him a depth of insight into how downloaders are using the app. “You need to go and talk to people and stop hiding. It is very intimidating. For people who have spent a year and a half building something in the bedroom, it can be really scary.”

Ragot agreed. “You need to speak to people who are using the app, even if you are a dev and social skills are not your forte, you need to go out of the building because that will help you improve your app.” Ragot said that after launching an app, devs should be speaking to every single user. “Do they understand how to use the app? Do they get value out of it? Ask them to use the app in front of you.”

Ragot said the basic funnel for app user retention is the signup process. This is crucial because it is an early step in having the user make a commitment to using the app, and by signing in, it makes it easier to use retention strategies like social media plugins that let the user share in their networks that they are using your app (see part one on acquisition).

Ragot said watching users go through this basic funnel can be revealing. “Even in the beginning, you will see that some don’t know how to hide the keyboard, and maybe that is hiding the button for ‘next’ so if the user is blocked, they don’t complete the signup and they don’t come back. If you paid $1.50 to get that user, that is $1.50 you just lost.”

Retention Strategy 2: Re-Engagement

Echoing Mulligan’s comments about re-engagement triggers, Ragot also suggested using a number of app marketing and user retention products to help automate engagement with users. “The basic strategy is to use a tool for push notifications or in-app messages so you can segment your users,” said Ragot. She suggested using some mobile marketing automation tools to be able to create at least two types of segmentation. The first would be a re-engagement trigger automation so that when users have not used the app within a certain time frame — say, more than one week — they are prompted with a reminder that encourages them to use the app again. For apps like Steinarsson’s BudUp that have a geographical focus for the user, Ragot suggests also using a geographical segmentation to send relevant messages to users within a particular area. She pointed to Appboy, Swrve and Firebase as three tools that can help with this automation and re-engagement.

Ragot also suggested that devs regularly scan reviews of their app and respond to each comment. “Look at every single one and reply to each of them,” Ragot recommended. For now, devs can respond to reviews in Google Play, but apparently Apple has plans to introduce a similar feedback feature soon, too. “You can even say, send an email to support at whatever and we will help you. Try to talk to them, make a list of complaints about what are the major problems. Then you first fix what’s not working, and then you build the cool new features.”

Retention Strategy 3: Performance

Knowing when users are frustrated by their app experience leads to the third important strategy for retaining users: keeping your app highly performant.

48% of users who download an app and see it crash are less likely to use the app again and often quickly delete it for good from their device, with a third (31%) of downloaders then telling others of their negative experience.

“It is very important to have a tool to see the crashes in your app,” said Ragot. She recommended Fabric, which is made by Twitter. “You can integrate their SDK and see live how many people are using your app. It even prioritizes the crashes: it details the number of crashes and identifies at what line of your code it is happening.”

Ragot says that app developers should be aiming for 98% crash free performance.

Acquiring users is a challenging process, so devs need to be sure they can retain those users once they start using your app. Otherwise, there is a risk that the money, time and effort spent on acquisition is wasted as users have a quick look, and never return again.

These retention strategies work equally as well with Android, iOS and Windows mobile apps, but many of the tools available are embedded in the Google Play platform or able to be integrated with Google Play. This is incredibly important, as according to VisionMobile’s Developer Economics State of the Developer Nation bi-annual report, 80% of developers building apps professionally are targeting the Android platform.

In our final part of our series, we look at how developers can set up an analytics process to track acquisition and retention, and we unlock some of the next wave strategies that are not yet flooding the industry and may offer new apps a competitive advantage.

We are currently running our new survey and it is sci-fi themed! Would you like to contribute ? Take the survey 

 

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You’ve Built an App: Now What? Part 1: User Acquisition

user acquisition

Developers are makers. They solve pains, entertain, enlighten, and enhance productivity. Building an app can be an exhilarating experience and the joys of shipping can linger for… about ten seconds. Then comes the question, “I’ve built an app, now what?”

“Building an app is incredibly hard,” said Brenden Mulligan, former LaunchKit founder, which was recently acquired by Google. “But getting people to use it is an even bigger challenge. Once an app is released you start getting so many signals of how it’s doing, and it’s important to have the right infrastructure set up to receive and learn from those signals. Things like user activity, app store reviews, churn… In addition, devs have to be thinking of the next feature, or bugs they need to fix.”

Earlier this year, Ægir Thor Steinarsson and Anne-Marthe Lorck built an app to resolve what they were seeing as a common pain point.

“I am a fairly introverted person, and I am a bit disconnected from social groups: I’m studying with people much younger than me, I live in a foreign country. I mostly felt content in my day to day life, but also that I was missing out: I would end up repeatedly cancelling stuff I did want to do, like go to a concert or even a museum, because I didn’t know who to invite,” said Steinarsson.

“We did interviews with about 40 people and found others were experiencing social isolation as well,  we asked people to give it a pain grade on a scale of 1 to 5 and we started seeing everyone giving it a high pain point (3 and above). That turned out to be the main theme rather than the exception.”

Steinarsson and Lorck created BudUp as an app to solve that: users can register an event (a concert, movie, dinner party or other activity), and specify the number of people they hope to attend with.

The app was released on the Google Play Store. Android is the main mobile platform for professional developers, according to VisionMobile’s State of the Developer Nation quarterly report, which found that Android accounted for 79% of mobile developer mindshare.

For the BudUp team, while they have plans for an iOS app, for now their focus is all about traction: to get user downloads. As they ramp up their user acquisition, Steinarsson wants to make sure he has data systems in place to know what is happening and to monitor the user experience.

Knowing what to measure and using the free tools that can help developers do that quickly is crucial, said Caroline Ragot, Co-founder of Women in Mobile and Mobile Strategist at InfoJobs, a company of Schibsted Spain.

Ragot says there are two tasks to focus on after building an app: the first is acquisition, which is really about marketing an app.

The second task for a new app is to focus on retention. Ragot says retention is about marketing and the product working together. Analytics underpins an understanding of both these tasks.

Focusing on Acquisition: App Store Optimization (ASO)

Increasing user acquisition for your app starts with app store optimization. 30% of downloads occur after someone has searched by keywords in Google Play. So getting noticed within the app marketplace can already drive up user downloads before looking at any other type of promotion.

Ragot says there are three components in app store optimization:

  • text
  • icons
  • Screenshots
  • Review and rating.

Building off the experience of websites in getting noticed, app store optimization makes an impact. Ragot suggests thinking what people will search for when looking for your app, and making sure that those keywords are included in the application title text. “Put the keyword close to your brand,” said Ragot. “When I have done that for app projects, within about two hours I have seen apps move from a ranking of 30-something to a ranking of 8.”

After ASO, the next task is to make sure your icon looks appealing. Don’t believe this is important? Ragot suggests doing a simple app search for something like ‘clock’: “You will see that there will be some you don’t want to download just by looking at them.” In the Google Play console, there is a function to allow developers to A/B test their icons. Ragot suggests testing several and seeing which icon design drives more downloads for your app.

Screenshots are also important. “It’s like the landing page for your app. When visitors arrive, they need to understand what your app is about and it should inspire them to download. It is your first touchpoint with a user,” Ragot explained.

Finally, reviews and ratings make an impact. App stores like Google Play use metrics of downloads and active users as part of their search ranking algorithm, and reviews of apps makes a significant impact on helping encourage searchers to download.

Organic and Paid Acquisition

“The two big acquisition buckets are organic and paid,” said Mulligan, who recently talked about how to optimize app launches with First Round. “Ideally, an app can attract users organically. To do this, there are a lot of ways to optimize a launch to be more successful in initially attracting users. You need to make sure your product name is short and your tagline is clear and concise. You need to figure out what good acquisition looks like for your product and track it from the beginning. You need to bake in marketing hooks that let users share with others how they’re using your app and invite their friends to join them. When the time is right, you need to target the relevant reporters to cover your product and post it to sites with good lead generation like Product Hunt. And the whole time, make sure your line of communication with your early community is very open so you know what’s working, what’s not, and how to change your product to boost your acquisition.”

Other acquisition ideas include Facebook ad campaigns, which Ragot cautions can be expensive, but suggests it is still a good idea to dedicate a small budget of a few thousands dollars to encourage initial traction. Ragot also suggests focusing on social media by encouraging downloaders to share that they have downloaded your app and encourage their networks to do the same.

Steinarsson and Lorck will next focus on content marketing: getting featured in blogs, in particular. They believe when starting to acquire users it is important to do things that don’t necessarily scale in order to maintain an initial personal contact with potential users. They will target several content domains and see in which ones they get traction and focus on those segments to start.

When starting with acquiring users, it can feel like everything is an opportunity cost: choosing one strategy means not investing in another. Setting up analytics to quickly identify what is working is crucial to being able to do more of what works and quickly identify where effort is wasted. Ragot, Mulligan, Steinarsson and Lorck all agree: setting up analytics for acquisition and retention is essential.

And while their strategies are universal across mobile platforms, all three have focused on how to build acquisition with an Android app, reflecting the dominant position of Android in the mobile app developer’s mindshare. According to VisionMobile’s State of the Developer Nation report, 80% of those building apps professionally target Android.

In our next part, we will look at how to retain users once they have started using your app and in part three, we examine what analytics techniques for acquisition and retention to have in place and what free tools to use.

We are currently running our new survey and it is sci-fi themed! Would you like to contribute ? Take the survey 

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A developer’s career path: How to navigate between product & custom software development

The booming IT industry attracts more and more people by offering tremendous job opportunities and compensation well above the average level – according to the U.S. Bureau of Labor Statistics, in 2015 the median annual salary in IT was twice higher than the national rate. While the IT staff headcount increases dramatically (by 48% in the US and 28% in the UK in 2015, as stated by CompTIA), building a successful career in this dynamic industry requires more than sufficient knowledge of technologies and advanced programming skills. Without a thought-out career strategy that implies progression, one day a developer is likely to find themselves stuck in a dead-end job.

We suggest building a personal career roadmap while leveraging every learning opportunity. An indeed effective way to achieve the goal is to find the balance between experience in product and custom software development companies. Here are the tips on getting maximum valuable knowledge and skills with both types of employers.

A product company to master technical skills

Become a team expert. Stability is what appeals most about starting a career at a large product development company. Developers can work for as a many as 10 years on one product, bringing it to perfection. At this career stage, the underlying opportunity for programmers is to master a particular technology and become an expert in their team or even the entire company. A deep technology experience acquired through time will contribute to a developer’s professional competitiveness in case such a narrow specialist is required by other companies as well.

On the other hand, exactly this narrow specialization is likely to block career growth. Staying for too long in the same position can lead to the stagnation of your skills and pay. In addition, at a big product company the customer-centric approach is mainly adopted at the upper management level, while developers focus more on implementation and efficiency rather than on customers’ business needs. As a result, most developers grow biased towards technicalities without understanding a bigger picture.

Learn to keep it universal. Targeting an entire market segment rather than individual customers makes out-of-the-box software developers think universal in order to come up with products that can be used by a range of companies with similar needs. If you decide to continue your career in custom software development, the vision gained through such an experience will pay off by helping to avoid too narrow thinking while implementing technical solutions.

Grow as fast as the business. A dynamic product company is an ideal environment for a fast career growth if you show the required competencies and are ready to work overtime. As the alternative to a salary, a startup employer can also offer revenue sharing for compensation. This can work fine if the startup makes it, or can leave you broke if it doesn’t.

Stay on the cutting edge. Learning never stops for developers as technologies keep evolving. In the cutting-edge tech environment of product companies, developers can’t help but keep up with innovations in the industry.

The bottom line: Despite their in-depth technological skills, developers who reduce their experience solely to product development can get too far from real-life market needs to get promoted. To overcome this challenge, try getting into the habit of stepping beyond the code and putting yourself in the shoes of marketers or salespeople who actually push your product to the market.

A custom software development company to understand the market

Gain diverse development experience. While being a specialist in a particular technology, a developer is more likely to build a successful career if they have understanding of and hands-on experience with different technologies. Every custom software development company stimulates programmers to learn more technologies and tools, as well as gives opportunities to acquire relevant skills while working on diverse projects.

Understand the customer, market, and industry. In the end, be it a product or a custom solution, software is first and foremost a tool to solve a customer’s challenge. To get promoted to a software architect or a CTO, developers have to learn to see software the way customers do. Get used to asking yourself: How well does the software fit business needs? how cost-effective is it? how well does it integrate with other software? what makes it more usable than competitors’ offering?

At a custom software development company, programmers get the understanding of the customer’s needs first-hand, with no additional research required. As customers often come from different industries, you also get a precious knowledge of their domains, which is hardly possible to acquire in another way.

Master soft skills on the go. The trickery of software development is that it’s indeed a team business that brings together extremely clever but largely introverted minds. When less proficient programmers get promoted quicker than their more technically experienced colleagues, the clue is in the soft skills they manage to nurture at work. The most cited ones are communication skills and responsibility.

Engagement in custom software development allows to develop proficient communication and problem-solving skills, as developers get a chance to communicate with diverse customers across time zones and cultures. A highly qualified developer, such as a software architect, not only understands how technology can solve a customer’s problem but can effectively communicate this vision to the team that will bring the project to life. By learning to effectively interact with all the parties involved in a solution delivery – the team, the product owner, the sales people, etc., a developer gets the communicative competencies required for a managerial position. The ability to undertake responsibility should be also developed and manifested over time. Therefore, it’s important to keep taking on more and more responsibility, first, for the design of smaller elements, then for larger ones, until you get capable of supervising a technical design for the entire solution.

The bottom line: With a wide range of projects, custom software development companies offer opportunities for gaining industry and market understanding, nurturing diverse technical competencies and filling the gaps in soft skills required for a career growth. Yet, with too much orientation on the needs of particular customers, watch out for the problem-solution trap. For this, learn how to recognize similar problems of customers and use best practices acquired while working at previous projects.

Learn to navigate your career path in between

Product and custom software development companies alike provide unique career advantages, so the question is not which one to choose but how to combine experience with both for a bright career. There are at least two strategic options:

The custom software-to-product strategy. A developer starts with 2-3 years at a custom software development company so as to gain understanding of industries and customers, as well as diverse technical experience. Then with the customer-oriented approach deep in mind, they become a more valuable candidate and can move to a position at a higher level at a product company. While being employed with a product development company, the developer continues to master technicalities and complements their vision with a universal approach to software. This makes the developer a reasonable candidate for further promotion.

 The product-to-custom software strategy. First a developer gains a deep technical experience either at a cutting-edge technological startup or, ideally, at a stable product company for about 2 years. Working in the corporate environment first will teach them how to do business at a big scale, which is hardly achievable at a startup. Either way, upon getting a solid technical background and getting used to address similar challenges of diverse customers with a single product, the developer can move to one of the leading custom software development companies. With the previous product development experience, they will quickly climb the career ladder, as long as they keep enriching their understanding of the market through participation in a range of projects.

Afterthought

Combining experience in both areas, a developer becomes a competitive specialist and elevates the chances of employment in (or promotion to) a higher position. For sure, it’s possible to stay self-employed or start your own business right away. Yet, the deal appears too risky with the claimed 80-90% percent rate of startups fails. Besides, in the startup environment, the CEO’s, CMO’s and developer’s responsibilities overlap, which means that to succeed, you will need to demonstrate technical and soft skills alike. With such a solid background, it will be easier to start your own business and survive on the market knowing what product the market needs, as well as how to deliver it. In due course, all these will make you look more reliable in the eyes of investors and raise the chances of staying in the 10-20 % of the startups survived.

 

This post was provided by ScienceSoft, a US-headquartered custom software development company with 450+ IT professionals located internationally. With over 27 years of IT business experience, ScienceSoft is a recognized partner of IBM, Microsoft, Oracle and EPiServer.

 

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Oculus previews a new untethered VR headset

Welcome to DeveloperEconomics’ weekly news roundup. In this edition Oculus previews a new untethered headset, Cyanogen shifts business strategy to a modular OS program and online furniture store Wayfair releases its first API. Read on for the full news rundown.

 

Oculus working on cheap untethered headset

 

Oculus revealed plans to release an untethered VR headset during its developer conference last week. The new VR device is intended to sit between mobile and full PC experiences, without relying on a separate smart device, like Google Daydream. The device is currently in a prototype stage and Oculus has remained silent on a release date.

 

Cyanogen shifts to Modular OS program

 

Cyanogen has appointed a new CEO and says it will shift its business model toward a Modular OS program. The new Modular OS program gives developers more freedom to borrow from Cyanogen’s technology, removing the limitations of the full Cyanogen OS stack. The company previously admitted it was having difficulty scaling its userbase and laid-off 20% of its staff earlier this summer.

 

iOS 10 adoption outpacing all other iOS versions

 

iOS 10 is now installed on 66% of active devices, according to marketing firm Fiksu. The adoption of the latest version of Apple’s mobile OS has been faster than all previous versions, according to the company. A Fiksu representative said: “We’ve never seen this kind of acceleration in the adoption curve for an iOS upgrade.” Apple’s official numbers dispute Fiksu’s and claims the OS has reach 54% of devices.

 

Oculus introduces $499 VR-ready PC

 

Oculus showed-off an VR-ready PC costing just $499, during its developer summit last week. The rig meets new Oculus minimum requirements, enabled by asynchronous spacewarp technology, which lets 45 frames per second look like 90 frames per second. The new price point is half the cost of the VR-ready PC Oculus introduced last year.

 

WaveMaker enhances app tool API integrations

 

WaveMaker has updated its platform to allow enterprise devs to create hybrid mobile apps. The update supports integrations of apps on any stack, including Java, .NET, PHP, Python and Node.js. WaveMaker says its new platform also doesn’t require the deployment of server-side components, required to access data from systems independent of the technology stack.

 

Wayfair launches 3D model API

 

Online furniture retailer Wayfair has released its first API. The API gives developers access to over 10,000 “realistic” 3D furniture and décor models. Wayfair says it’s also working on its own VR and AR app that allows customers to view its catalogue of furniture in their own home.

 

NetBeans 8.2 releases ahead of Apache hand-off

 

Oracle has released version 8.2 of NetBeans. Version 8.2 is the last NetBeans release before the Java IDE leaves Oracle and becomes part of the Apache Software Foundation’s Incubator Project. New features include ECMAScript 6 support, Docker Support, PHP7 support and NodeJS enhancements.

 

Facebook open-sources Yarn, a JavaScript package manager

 

Facebook in collaboration with Exponent, Google and Tilde has open-sourced Yarn, a new Javascript package manager. Facebook are already using Yarn in production. It greatly improves speed compared to the official npm client and adds security by comparing checksums of the modules installed.

 

Visual Studio Code updated with TypeScript 2.0

 

Microsoft released version 1.6 of the code editor, bringing TypeScript 2.0 and more. Other improvements include Format on Save, Switch Windows (partially addresses this issue), search term history and more.

 

Facebook launches Workplace, enterprise social networking

 

Facebook has launched Workplace, an enterprise-focused messaging and social networking service. Workplace has chat, live video and audio calling, multi-emotional reactions and automatic translation services. Workplace has the Graph API for building custom integrations

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Categories
News and Resources Platforms

Google announces new hardware and “Actions on Google” platform

Welcome to DeveloperEconomics’ weekly news roundup. In this edition Google announces new hardware and “Actions on Google” platform, Apple and Deloitte team-up for enterprise solutions and HTC’s Viveport VR app store goes live globally. Read on for the full news rundown.

 

Google announces new hardware and “Actions on Google” platform

 

Google has launched two new premium smartphones using the Pixel brand, a Daydream VR headset, a new WiFi router, and a 4k Chromecast. They have also announced dates and pricing for the previously announced Google Home speaker. On top of this, December will see the availability of a new ‘Actions on Google’ platform for developers to add to Google’s new Assistant in Allo, Google Home and exclusively on Pixel phones.

 

Google combines services under ‘Cloud’ brand

 

Google has created a new umbrella brand for its cloud services. Google for Work – Google’s Cloud Platform – and Google Apps for Work – which itself is being rebranded as GSuite – all now fall under the newly created Google Cloud brand. Google said its decision to rebrand underscores its seriousness about enterprise services.

 

Android Wear 2.0 delayed until 2017

 

The release of Android Wear 2.0 will be delayed until 2017, Google has announced. The release, originally scheduled for this autumn, was pushed back to allow Google to collect more feedback and fine tune the software. Google has instead released the third developer preview of the OS, which includes Google Play on Android Wear.

 

Genymobile announces cloud-based Android platform

Genymobile has announced a new cloud platform to help enterprises build and test Android applications. Genymotion Cloud features support for Jenkins and Bamboo, along with support for testing frameworks such as Robotium, Appium, Expresso and Calabash. The platform also features virtual device sharing, live demos and app sharing for cross-company collaboration.

 

HTC’s Viveport VR store goes global

 

HTC has launched its official store for the Vive VR headset. Viveport is launching in 30 countries, with around 60 titles covering categories such as education, design, art, social, video, music , sports and health. The store is currently highlighting content from the likes of Everest VR, The Blu, Google Spotlight Stores and Stonehenge VR.

 

Occipital launches $500 VR dev kit for smartphones

Start-up Occipital has released a dev kit that offers room-scale motion tracking for iOS and Android phones. The $500 kit uses Occipital’s Structure sensor, which has already been used on smartphones to create 3D meshes of environments. The kit includes a Structure Sensor, custom faceplate, phone case and 120-degree wide vision lens.

 

Codenvy partners with Bitnami for “one click” cloud stacks

 

Codenvy and Bitnami have teamed-up to offer “one-click” programming stacks for common frameworks. The stacks integrate the Che cloud IDE and workplace server with Bitnami stacks, allowing devs to intantly access Dockerized workspaces, removing the need to set-up and configure IDEs and frameworks before writing code. Frameworks supported include Express, Swift, Play and Rails.

 

Waratek enhances Java app security with RASP

Waratek has released a new version of its AppSecurity platform for Java apps. The release lets developers modernise the security capabilities of older Java apps with a RASP plug-in that the eliminates the need to replace existing Java Runtime Environments. Waratek adds that its virtualisation-based architecture avoids the performance penalties associated with other RASP products.

 

Oracle loses appeal against Google in Java battle

Oracle has lost its appeal against Google, in the long-running legal battle over whether Android infringes on Java copyrights. This latest appeal concerns whether Google failed to disclose its intent to develop tools to run Android on the desktop using the Android App Runtime for Chrome. A District Court Judge denied the motion, saying it had “no consequence with the defined scope of our trials.”

 

Apple and Deloitte announce iOS partnership

 

Apple has teamed-up with Deloitte to help companies get to grips with the enterprise features of iOS. The partnership involves a “first-of-its-kind” Apple practice with over 5,000 strategic advisors, who are focused on helping business take advantage of the iOS ecosystem. The deal will also see Deloitte offer native app development services for ERP, CRM and HR departments.

 

Skymind raises $3m for Java deep-learning library

 

Skymind, which offers an open-source deep-learning library for Java, has raised $3 million from investors such as Tencent, SV Angel and Mandra Capital. The start-up aims to build a library that lets Java developers work on AI deep learning. Skymind says its libraries have been downloaded 22 thousand times just in the last month.

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Tools

Choosing a Javascript charting library in 2016

Given the overabundance of tools available to a Javascript developer in 2016, finding and choosing the right one is often a challenge.

Especially when it comes to visualising data, either drawing animated charts or implementing custom interactive infographics, the choice becomes harder since there are a lot of tools out there: Wikipedia’s “Comparison of Javascript charting frameworks” currently lists 44 different libraries, jsgraphs.com currenty stands at 72(!) different charting tools and – to make matters worse – the Google search result for “best javascript charting libraries” over-delivers with approximately 786K results, out of which the first 20 results are all links with titles like “{{integer in multiples of 5}} best javascript libraries”.

Naturally, most of the relevant Stackoverflow questions of the”what is the best tool” nature are “closed as not constructive”.

In this article I aim to help with the above challenge by means of a slightly unconventional approach: In my research I tried to quantify the merits of the most popular libraries, given a series of “developer-friendly” metrics.

Sounds weird and subjective? It is. Read on.

Step 1: Understanding declarative vs imperative approaches

Before we start comparing, it is essential to understand how almost all of the available libraries can be split into two distinct categories based on their approach. Let us borrow from classical computer science and use the “declarative vs imperative” paradigm comparison for this.

The declarative approach

The majority of JS charting libraries follow the declarative paradigm: You write code that describes what you want to end up with, and the library ensures it happens dealing with all the minutiae.

FusionCharts, Highcharts, amCharts, Chart.js etc. all follow this approach: You pick a chart type (column, bar, pie), you specify a configuration object and the library outputs a nice looking interactive chart based on your wishes.

The imperative approach

On the other hand, tools like D3.js, Paper.js or Snap.svg follow the imperative paradigm. They provide you with helper methods which you then need to use to write code that visualises your data step-by-step.

For example, to create a bar chart with D3.js you will need to initialise the canvas, calculate where to draw the axis, draw the axis, calculate where to draw the columns, draw the columns, the legend, the point data, add the events etc.

It does feel a little counter-intuitive to choose any tool that follows the imperative approach, until one sees the amazing work implemented by Mike Bostock (creator of D3.js) for the New York Times, with animated interactive infographics such as the 2012 “512 Paths to the White house” to understand how powerful a library like D3.js can be.

In the next step I made an effort to establish “winners” in each of those two categories.

Step 2: Quantify the popularity of each tool

2.1 Mentions in Google articles

One needs to start from somewhere so my first step was to revisit the “best javascript charting libraries” Google search, filter out to show results only from the past year, open the first 20 hits (first two pages) and note down which libraries were mentioned.

95 libraries in total – see the “Mentions” tab of this Google sheet for a full reference (it’s the first tab – and yes, there exists a library called “Aristocharts”. Seriously).

I then filtered out the list to include only the libraries with at least 4 hits:

javascript-chartinglibrary.1png

Some surprises here already. No amCharts? No mention at all of Paper.js or Snap.svg? Interestingly, the fact that N3-charts “made the cut” here can be construed I believe as a testament to the popularity of Angular.js.

What comes as no surprise is the popularity of D3.js. It is also the only library in this list that follows the “imperative” paradigm making D3.js the clear choice when it comes to that approach. I marked D3.js as the “winner” in the imperative category, filtered it out and continued.

2.2 Licensing

Next step was to establish the license of each library. Many developers are partial to tools that are either open source or come with really relaxed licensing.

Library-mentions-license-visionmobile2

Some reading is involved if one wants to make sense of Google custom license for their “Charts” library (it’s free with a lot of caveats). Interestingly ZingChart offers a free (albeit watermarked) version of its library.

Please note that personal bias prevented me from filtering out the commercial offerings at this stage. I’ve used both Highcharts and FusionCharts in the past to great success and as a result I opted to not judge based on price – until I had all the metrics that is.

2.3 Github stars and watchers

Does the library have a repo in Github? And if yes, how many people are watching, how many have starred it? I intentionally steered clear of other Github measurements such as number of contributions or PRs since each repo has owners and each owner has his / her own personal approach towards how “open” they are to contributions.

On the other hand, a project’s star rating is a clear indication of how many developers (rather than simply users) “like” it. The “Watch” metric also tells us the number of devs who actively want to be notified when new things happen in the project.

javascript charting library

Google Charts had a few github repos but they were for projects that wrap / package their “Google Charts” project, e.g. GoogleWebComponents.

Two things stood out for me in the table above. The massive community support for ChartJS  – almost the same number of stars as Backbone.JS (!) – as well as the number of people who are watching Chart.js.

What is also surprising is that out of the three commercial offerings, Highcharts number of stars is orders of magnitude higher than the rest.

2.4 Stackoverflow tagged questions

Another metric that can tell us how many people are using a library is to see the number of questions that are “tagged” in stackoverflow for a specific library.

This is not foolproof – one might argue that extremely well designed and structured libraries will be so intuitive in their use that people will not be asking questions about them – but my personal experience has shown that even the simplest of tools generate a lot of questions when used by a lot of people.

javascript charting library comparison

Is Highcharts the most difficult library of all? Or is it perhaps the most widely-used one? Perhaps its developers are extremely responsive to the questions of the community? We cannot answer this with 100% confidence. What these counts show however, is that highcharts has more tagged questions in Stackoverflow than all rest of the libraries combined.

Choosing the winners

Since I’ve already opted for a (completely) subjective approach, what better way to pick a winner by simply…. adding everything up.

Here are the top 5 libraries sorted by “Score”, i.e. the sum of github stars, github watchers and stackoverflow tagged questions:

javascript charting library comparison

Full data available on the “Final results” tab of this Google sheet.

Declarative approach – Open source – Chart.js

If the Github stars are anything to judge by, there is a lot of developer enthusiasm for what Chart.js offers.

The documentation is clear and concise – http://www.chartjs.org/docs/ – with several inline examples, browser support is solid (as long as <canvas> is supported chart.js will work – this means no IE8 and some inconsistencies on <= IE 10) and the 8 chart types it offers should be more than enough for most needs.

Declarative approach – Commercial – Highcharts

I’m an avid user of Highcharts and I was pleasantly surprised to see it “rising” in the ranks of my little quantitative experiment. The massive number of stackoverflow questions clearly signifies that despite its commercial nature, the community uses it… a lot. The high number of github stars – (I repeat: for a commercial project) – is also quite indicative of the “developer feelings” for Highcharts.

The documentation is stellar (with a really powerful “Demo” showcase where every single example is linked to a working JSFiddle), the API browser / reference is a great resource and browser support is not an issue since Highcharts auto-falls back to VML rendering for older IE browsers.

Check out this JSFiddle to see how easy it is to visualise a table like the one shown in “Choosing the winners” above:

choosing a javascript ibrary

Imperative approach – Open source – D3.js

The central principle of D3 is to enable developers to programmatically construct SVG objects and render them as they see fit. As long as you can visualise it, D3.js can help you (a) draw it, (b) make it interactive and (c) animate it.

D3.js is the tool to use when a charting library simply won’t cut it. And the community demonstrates this very clearly:

Github stars – 54848
Github watchers – 2653
Stackoverflow tagged questions – 22036

If I had to score this the same way I scored the charting libraries, then D3 leaves everyone behind by a factor of 2 with a score of 79537.

Categories
News and Resources

Google planning hybrid Android/Chrome OS tablets

Welcome to DeveloperEconomics’ weekly news roundup. In this edition Google is reportedly planning hybrid devices that run both Android and Chrome, game developers boycott Oculus due to its founder’s support for Donald Trump and Google takes its Daydream SDK out of beta. Read on for the full news rundown.

 

Google planning hybrid Android/Chrome OS tablets

Google is reportedly planning hybrid devices that run both Android and Chrome, according to 9to5Google. The Andromeda project bakes Chrome OS features into Android and is reportedly being released on a Nexus-branded tablet and a convertible laptop. Rumours suggests the laptop device will launch in Q3 2017.

 

IBM releases IBM Bluemix Runtime for Swift

IBM has introduced a production-ready Swift runtime on the IBM Cloud. The release allows enterprises to take advantage of the server-side capabilities in Apple’s programming language, for building microservice APIs on its cloud platform. IBM says by unlocking Swift for enterprises it’s “reached another milestone” in its “shared journey with Apple.”

 

Microsoft announces 400m Windows 10 users

Microsoft says Windows 10 now has over 400 million active users. The last update on user growth was in July, when the OS hit 350, just before it ended its free upgrade period. Microsoft’s original goal was to have one billion devices running Windows 10 by 2018, but the company has since backtracked and is not specifying when it will hit the one billion milestone.

 

Oracle announces new products for cloud platform

Oracle unveiled 20 new products and services for its Oracle Cloud Platform at the annual OpenWorld conference last week. New products include the cloud-based Oracle Database 12c Release 2, along with an SaaS offering, which combines third party data with real-time analytics for “adaptive” app development. During the announcements, Oracle’s CTO Larry Ellison said Amazon now has “serious competition going forward.”

 

SoundCloud devs must submit application for API access

SoundCloud has announced changes to its API policy, requiring devs to apply for access. The application form asks devs what categories their app falls under, how it makes money and whether the app plays content from the SoundCloud API. SoundCloud says the changes were made to stop apps from using content without the permission of creators.

 

Mopub modular ad SDK reduces app sizes

Twitter’s MoPub ad network has announced a new SDK that lets devs cut out the ad formats they don’t use. The modular SDK means devs can save up to 60% on disk space for Android apps and up to 35% for iOS apps, without losing any functionality. MoPub says the space savings will be particularly useful for Asia-Pacific devs, where expensive data plans can impact bigger apps.

 

Google takes Daydream VR tools out of beta

Google has released a new VR SDK, allowing devs to build VR experiences for Daydream-ready phones and headsets. The Daydream VR SDK 1.0 supports “integrated asynchronous reprojection, high fidelity spatialized audio and interactions using the Daydream controller.” The release also supports native integration in both Unity and Unreal Engine 4.

 

Facebook rolls-out Profile Expression Kit SDK

Developers can now integrate Facebook’s Profile Expression media into the apps. The Profile Expression Kit lets users turn media – such as Vine videos, Bommerang GIFs and Lollicam stickers – into profile pictures. Facebook says profiles are the second most visited surface on Facebook, allowing Expression Kit apps to generate a lot of exposure.

 

Onsen UI 2.0 now available

The Onsen UI team has released version 2.0 of its UI framework, which helps developers create native mobile apps with HTML5. While Onsen 1.x was based on Angular JS, the new version has no library dependencies, as well as new Material Design components. The team has also released new and improved documentation to make it easier for devs to get to grips with the framework.

 

Developers boycott Oculus over Trump-supporting founder

A number of Oculus developers are boycotting the VR platform due to the political views of its founder, Palmer Luckey. According to a Daily Beast report, Luckey funded a pro-Trump activist group, which posted anti-Hilary Clinton ads. Developer Scruta Games said it will “cancel Oculus support” unless Luckey steps down from his position at Oculus.

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News and Resources

Angular team announces final release of version 2.0

Welcome to DeveloperEconomics’ weekly news roundup. In this edition, Google announces the release of Android Studio 2.2, Oracle confirms rumours of a Java EE 8 delay and Microsoft has been crowned the new king when it comes to open source contributors. Read on for the full news rundown.

Google app ads beat Facebook with 3 billion installs

Google says its ad products are now responsible for more than three billion app install ads. The announcement follows Facebook’s claim in April that its ads have generated over two billion installs. Google says it’s also experiencing a decline in average ad prices, down 9% year-on-year, due to the continuing growth of YouTube ads.

Microsoft has most open source contributors, says GitHub

Microsoft has beat Facebook to become the organisation with the most open source contributors on GitHub. Microsoft racked-up 16,419 contributors, beating Facebook’s 15,682 and Docker’s 14,059. GitHub’s report also found that JavaScript is the most popular language, Font Awesome is the repository with the most open source contributors and Homebrew is the repository with the most users reviewing code.

Java EE 8 not ready until end of 2017

Oracle says the release of Java EE 8 will be delayed until the end of next year. The delay, which was rumoured for some time, was announced at the JavaOne conference last week, where a new roadmap was proposed. Oracle now plans to release Java EE 8 with basic microservice and cloud capabilities, before releasing EE 9 sometime in 2018 with more features.

Affectiva emotional analytics platform now free for indie devs

Start-up Affectiva is allowing any company that earns less than a million dollars a year to use its SDK and API. The Affectiva platform uses “emotional analytics” to analyse user sentiment via chatbots or surveys. The company also announced a partnership with Giphy, which will see Affectiva encode Giphy gifs for sentiment analysis.

Angular team announces final release of version 2.0

The Angular team has announced the final release version of Angular 2.0. The new version of the JavaScript framework features better support for modern browsers, modular functionality that makes it easier to use third-party libraries, and is recommended for use with Microsoft’s TypeScript. Google also says it will provide devs with more guides to learn Angular 2.0 faster.

Android Studio 2.2 released

Android Studio 2.2 is now available to download. The update brings a significant number of new features, including an improved layout editor, an activity recorder that generates Espresso code for automated testing, and an emulator that can simulate data from different sensors. The new IDE also boasts an APK analyser, GPU debugger and much more.

GitHub announces project management tools and support for formal reviews

GitHub has announced the “biggest update yet” to its platform, bringing project management features to the table. The built in Trello-like project management tool lets users move cards with pull requests and switch cards between columns such as “in progress” and “done.” GitHub also now lets devs formally approve all pull requests and leave review summaries.

Kochava releases free version of app analytics tool

Kochava has launched Free App Analytics, a tool to measure and optimise app ad campaigns. The free tool lets devs optimise campaigns across big networks such as Facebook, Google, Amazon, Twitter and Snapchat. The tool also includes a global index of integrated ad networks. However, features such as scaling are only available in Kochava’s paid Enterprise offering.

Microsoft opens Desktop Bridge for Win32 app conversion

Microsoft’s Destktop Bridge is now ready to use, allowing devs to repackage desktop apps, including Win32 apps, for the Window Store. The Desktop Bridge also converts apps to the Universal Windows Platform, allowing Win32 apps to run on any device running Windows 10. Microsoft says the bridge has already been used by the likes of Evernote, Arduino IDE and doubleTwist to bring full featured apps to Windows Store.

Oracle announces ‘drag and drop’ chatbot platform

Oracle has unveiled a new platform for building and running chatbots. The tool doesn’t require any coding experience – featuring a drag and drop graphical interface – and is positioned an easy-to-use bot builder for enterprises. According to Oracle, its bots will work with all modern messaging platforms, such as Facebook, Slack and Kik.

Google acquires API.AI bot building start-up

Google has bought API.AI, a start-up that provides dev tools for building conversational bots. According to Google, over 60,000 developers are using API.AI’s tools to build conversational experiences for environments such as Slack, Facebook Messenger and Kiki. The terms of the acquisition have not been disclosed.

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News and Resources

News round up – Razer launches new fund for VR & gaming start-ups

Welcome to DeveloperEconomics’ weekly news roundup. In this edition, Blackstorm raises $33.5m for a ‘post-app store”, Razer launches a new fund for VR and gaming start-ups and Kony releases a new survey on the challenges of wearable development. Read on for the full news rundown.

Blackstorm raises $33.5m for ‘post-app store’ platform

Blackstorm has raised $33.5 million for what it calls a “post app store” solution, letting developers share apps outside of typical store fronts. Blackstorm offers a universal IDE designed to create apps that are shared across different distribution channels, such as messaging apps and mobile browsers. The company says its goal is to power “the infrastructure to trade and distribute software to all the post app-store platforms.”

Aruba announces platform to accelerate enterprise IoT adoption

HP’s Aruba has released the Aruba Mobile First platform, which aims to build a dev eco-system around its ArubaOS operating system. Aruba says the platform, which incorporates ArubaOS 8, lets third party devs quickly improve apps or create new ones based on its wireless networking technologies. The platform also collects data from IoT and mobile devices and customises networking functions dynamically in real time.

Google issues Nougat security update

Google has released a security update for Android Nougat. The update fixed a vulnerability that could enable remote code execution on an affected device. However, Google added that it’s had no reports of active customer exploitation or abuse of the fixed issues.

Korean firms consider legal action over Apple’s API policy

A group of Korean financial tech firms are reportedly launching a complaint to state regulators against Apple’s closed API policy around NFC functions. The companies complain that Apple is blocking providers such as Samsung Card and BC Card from accessing the NFC features. A similar complaint was previously lodged by Australian banks with regulators in the country.

PerfectlySoft releases Perfect 2.0 framework for Swift 3.0

PerfectlySoft has released the latest version of its server-side development framework for Swift 3.0. Perfect 2.0 features support for additional datasources, such as Redis and Filemaker, as well as “significant” performance and scalability enhancements. The company says Swift is “evolving extremely rapidly” and its framework helps developers keep up with the changes.

AWS SDK for C++ now available for production use

Amazon has released version 1.0 of its AWS SDK for C++. The SDK has received a number of improvements following developer feedback, including an improved Transfer Manager and symmetric cryptography support. The SDK also now follows semantic versioning so devs can upgrade within the 1.x series without breaking their build.

InfluxDB version 1.0 releases

InfluxData has released version 1.0 of its InfluxDB open-source time-series database. Influx DB was written in the Go programming language and is already being used by companies to monitor network infrastructure, security, container infrastructure, solar panels, and more. InfluxData says the database has been in development for nearly three years.

Box releases updates to attract more developers

Storage platform Box has released a series of updates aimed at developers. The platform now supports annotations, watermarking and new content types. Devs using the JavaScript SDK can now benefit from HD video, 3D models, VR files and 360-degree content. Box is also releasing a UI Kit that makes it easier to integrate elements into their web apps.

MySQL 8.0.0 Milestone Release is available

MySQL have announced that their 8.0.0 milestone release is now available for download. In their blog post, the engineers have outlined the most significant changes, some of which address problems that have plagued MySQL. The source code is available at GitHub.

Razer launches $30m fund for VR, IoT and gaming start-ups

Gaming hardware company Razer has launched zVentures, a new fund for investing in start-ups focused on gaming, VR, robotics and IoT. Razer is looking to fund early-stage start-ups with investments ranging from $100,000 to $1 million. The fund is based out of San Francisco and Singapore.

Survey highlights top challenges around wearables development

Kony has released a new survey looking at the challenges around developing apps for wearables. According to the survey, wearables will be “commonplace” in the enterprise by 2020 and 78% of devs surveyed said they are working on 2 wearable apps or more. Forty percent said the lack of communication between designers, stakeholders and developers is the biggest challenge for wearable development.