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Oculus previews a new untethered VR headset

Welcome to DeveloperEconomics’ weekly news roundup. In this edition Oculus previews a new untethered headset, Cyanogen shifts business strategy to a modular OS program and online furniture store Wayfair releases its first API. Read on for the full news rundown.

 

Oculus working on cheap untethered headset

 

Oculus revealed plans to release an untethered VR headset during its developer conference last week. The new VR device is intended to sit between mobile and full PC experiences, without relying on a separate smart device, like Google Daydream. The device is currently in a prototype stage and Oculus has remained silent on a release date.

 

Cyanogen shifts to Modular OS program

 

Cyanogen has appointed a new CEO and says it will shift its business model toward a Modular OS program. The new Modular OS program gives developers more freedom to borrow from Cyanogen’s technology, removing the limitations of the full Cyanogen OS stack. The company previously admitted it was having difficulty scaling its userbase and laid-off 20% of its staff earlier this summer.

 

iOS 10 adoption outpacing all other iOS versions

 

iOS 10 is now installed on 66% of active devices, according to marketing firm Fiksu. The adoption of the latest version of Apple’s mobile OS has been faster than all previous versions, according to the company. A Fiksu representative said: “We’ve never seen this kind of acceleration in the adoption curve for an iOS upgrade.” Apple’s official numbers dispute Fiksu’s and claims the OS has reach 54% of devices.

 

Oculus introduces $499 VR-ready PC

 

Oculus showed-off an VR-ready PC costing just $499, during its developer summit last week. The rig meets new Oculus minimum requirements, enabled by asynchronous spacewarp technology, which lets 45 frames per second look like 90 frames per second. The new price point is half the cost of the VR-ready PC Oculus introduced last year.

 

WaveMaker enhances app tool API integrations

 

WaveMaker has updated its platform to allow enterprise devs to create hybrid mobile apps. The update supports integrations of apps on any stack, including Java, .NET, PHP, Python and Node.js. WaveMaker says its new platform also doesn’t require the deployment of server-side components, required to access data from systems independent of the technology stack.

 

Wayfair launches 3D model API

 

Online furniture retailer Wayfair has released its first API. The API gives developers access to over 10,000 “realistic” 3D furniture and décor models. Wayfair says it’s also working on its own VR and AR app that allows customers to view its catalogue of furniture in their own home.

 

NetBeans 8.2 releases ahead of Apache hand-off

 

Oracle has released version 8.2 of NetBeans. Version 8.2 is the last NetBeans release before the Java IDE leaves Oracle and becomes part of the Apache Software Foundation’s Incubator Project. New features include ECMAScript 6 support, Docker Support, PHP7 support and NodeJS enhancements.

 

Facebook open-sources Yarn, a JavaScript package manager

 

Facebook in collaboration with Exponent, Google and Tilde has open-sourced Yarn, a new Javascript package manager. Facebook are already using Yarn in production. It greatly improves speed compared to the official npm client and adds security by comparing checksums of the modules installed.

 

Visual Studio Code updated with TypeScript 2.0

 

Microsoft released version 1.6 of the code editor, bringing TypeScript 2.0 and more. Other improvements include Format on Save, Switch Windows (partially addresses this issue), search term history and more.

 

Facebook launches Workplace, enterprise social networking

 

Facebook has launched Workplace, an enterprise-focused messaging and social networking service. Workplace has chat, live video and audio calling, multi-emotional reactions and automatic translation services. Workplace has the Graph API for building custom integrations

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Google announces new hardware and “Actions on Google” platform

Welcome to DeveloperEconomics’ weekly news roundup. In this edition Google announces new hardware and “Actions on Google” platform, Apple and Deloitte team-up for enterprise solutions and HTC’s Viveport VR app store goes live globally. Read on for the full news rundown.

 

Google announces new hardware and “Actions on Google” platform

 

Google has launched two new premium smartphones using the Pixel brand, a Daydream VR headset, a new WiFi router, and a 4k Chromecast. They have also announced dates and pricing for the previously announced Google Home speaker. On top of this, December will see the availability of a new ‘Actions on Google’ platform for developers to add to Google’s new Assistant in Allo, Google Home and exclusively on Pixel phones.

 

Google combines services under ‘Cloud’ brand

 

Google has created a new umbrella brand for its cloud services. Google for Work – Google’s Cloud Platform – and Google Apps for Work – which itself is being rebranded as GSuite – all now fall under the newly created Google Cloud brand. Google said its decision to rebrand underscores its seriousness about enterprise services.

 

Android Wear 2.0 delayed until 2017

 

The release of Android Wear 2.0 will be delayed until 2017, Google has announced. The release, originally scheduled for this autumn, was pushed back to allow Google to collect more feedback and fine tune the software. Google has instead released the third developer preview of the OS, which includes Google Play on Android Wear.

 

Genymobile announces cloud-based Android platform

Genymobile has announced a new cloud platform to help enterprises build and test Android applications. Genymotion Cloud features support for Jenkins and Bamboo, along with support for testing frameworks such as Robotium, Appium, Expresso and Calabash. The platform also features virtual device sharing, live demos and app sharing for cross-company collaboration.

 

HTC’s Viveport VR store goes global

 

HTC has launched its official store for the Vive VR headset. Viveport is launching in 30 countries, with around 60 titles covering categories such as education, design, art, social, video, music , sports and health. The store is currently highlighting content from the likes of Everest VR, The Blu, Google Spotlight Stores and Stonehenge VR.

 

Occipital launches $500 VR dev kit for smartphones

Start-up Occipital has released a dev kit that offers room-scale motion tracking for iOS and Android phones. The $500 kit uses Occipital’s Structure sensor, which has already been used on smartphones to create 3D meshes of environments. The kit includes a Structure Sensor, custom faceplate, phone case and 120-degree wide vision lens.

 

Codenvy partners with Bitnami for “one click” cloud stacks

 

Codenvy and Bitnami have teamed-up to offer “one-click” programming stacks for common frameworks. The stacks integrate the Che cloud IDE and workplace server with Bitnami stacks, allowing devs to intantly access Dockerized workspaces, removing the need to set-up and configure IDEs and frameworks before writing code. Frameworks supported include Express, Swift, Play and Rails.

 

Waratek enhances Java app security with RASP

Waratek has released a new version of its AppSecurity platform for Java apps. The release lets developers modernise the security capabilities of older Java apps with a RASP plug-in that the eliminates the need to replace existing Java Runtime Environments. Waratek adds that its virtualisation-based architecture avoids the performance penalties associated with other RASP products.

 

Oracle loses appeal against Google in Java battle

Oracle has lost its appeal against Google, in the long-running legal battle over whether Android infringes on Java copyrights. This latest appeal concerns whether Google failed to disclose its intent to develop tools to run Android on the desktop using the Android App Runtime for Chrome. A District Court Judge denied the motion, saying it had “no consequence with the defined scope of our trials.”

 

Apple and Deloitte announce iOS partnership

 

Apple has teamed-up with Deloitte to help companies get to grips with the enterprise features of iOS. The partnership involves a “first-of-its-kind” Apple practice with over 5,000 strategic advisors, who are focused on helping business take advantage of the iOS ecosystem. The deal will also see Deloitte offer native app development services for ERP, CRM and HR departments.

 

Skymind raises $3m for Java deep-learning library

 

Skymind, which offers an open-source deep-learning library for Java, has raised $3 million from investors such as Tencent, SV Angel and Mandra Capital. The start-up aims to build a library that lets Java developers work on AI deep learning. Skymind says its libraries have been downloaded 22 thousand times just in the last month.

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Google planning hybrid Android/Chrome OS tablets

Welcome to DeveloperEconomics’ weekly news roundup. In this edition Google is reportedly planning hybrid devices that run both Android and Chrome, game developers boycott Oculus due to its founder’s support for Donald Trump and Google takes its Daydream SDK out of beta. Read on for the full news rundown.

 

Google planning hybrid Android/Chrome OS tablets

Google is reportedly planning hybrid devices that run both Android and Chrome, according to 9to5Google. The Andromeda project bakes Chrome OS features into Android and is reportedly being released on a Nexus-branded tablet and a convertible laptop. Rumours suggests the laptop device will launch in Q3 2017.

 

IBM releases IBM Bluemix Runtime for Swift

IBM has introduced a production-ready Swift runtime on the IBM Cloud. The release allows enterprises to take advantage of the server-side capabilities in Apple’s programming language, for building microservice APIs on its cloud platform. IBM says by unlocking Swift for enterprises it’s “reached another milestone” in its “shared journey with Apple.”

 

Microsoft announces 400m Windows 10 users

Microsoft says Windows 10 now has over 400 million active users. The last update on user growth was in July, when the OS hit 350, just before it ended its free upgrade period. Microsoft’s original goal was to have one billion devices running Windows 10 by 2018, but the company has since backtracked and is not specifying when it will hit the one billion milestone.

 

Oracle announces new products for cloud platform

Oracle unveiled 20 new products and services for its Oracle Cloud Platform at the annual OpenWorld conference last week. New products include the cloud-based Oracle Database 12c Release 2, along with an SaaS offering, which combines third party data with real-time analytics for “adaptive” app development. During the announcements, Oracle’s CTO Larry Ellison said Amazon now has “serious competition going forward.”

 

SoundCloud devs must submit application for API access

SoundCloud has announced changes to its API policy, requiring devs to apply for access. The application form asks devs what categories their app falls under, how it makes money and whether the app plays content from the SoundCloud API. SoundCloud says the changes were made to stop apps from using content without the permission of creators.

 

Mopub modular ad SDK reduces app sizes

Twitter’s MoPub ad network has announced a new SDK that lets devs cut out the ad formats they don’t use. The modular SDK means devs can save up to 60% on disk space for Android apps and up to 35% for iOS apps, without losing any functionality. MoPub says the space savings will be particularly useful for Asia-Pacific devs, where expensive data plans can impact bigger apps.

 

Google takes Daydream VR tools out of beta

Google has released a new VR SDK, allowing devs to build VR experiences for Daydream-ready phones and headsets. The Daydream VR SDK 1.0 supports “integrated asynchronous reprojection, high fidelity spatialized audio and interactions using the Daydream controller.” The release also supports native integration in both Unity and Unreal Engine 4.

 

Facebook rolls-out Profile Expression Kit SDK

Developers can now integrate Facebook’s Profile Expression media into the apps. The Profile Expression Kit lets users turn media – such as Vine videos, Bommerang GIFs and Lollicam stickers – into profile pictures. Facebook says profiles are the second most visited surface on Facebook, allowing Expression Kit apps to generate a lot of exposure.

 

Onsen UI 2.0 now available

The Onsen UI team has released version 2.0 of its UI framework, which helps developers create native mobile apps with HTML5. While Onsen 1.x was based on Angular JS, the new version has no library dependencies, as well as new Material Design components. The team has also released new and improved documentation to make it easier for devs to get to grips with the framework.

 

Developers boycott Oculus over Trump-supporting founder

A number of Oculus developers are boycotting the VR platform due to the political views of its founder, Palmer Luckey. According to a Daily Beast report, Luckey funded a pro-Trump activist group, which posted anti-Hilary Clinton ads. Developer Scruta Games said it will “cancel Oculus support” unless Luckey steps down from his position at Oculus.

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Angular team announces final release of version 2.0

Welcome to DeveloperEconomics’ weekly news roundup. In this edition, Google announces the release of Android Studio 2.2, Oracle confirms rumours of a Java EE 8 delay and Microsoft has been crowned the new king when it comes to open source contributors. Read on for the full news rundown.

Google app ads beat Facebook with 3 billion installs

Google says its ad products are now responsible for more than three billion app install ads. The announcement follows Facebook’s claim in April that its ads have generated over two billion installs. Google says it’s also experiencing a decline in average ad prices, down 9% year-on-year, due to the continuing growth of YouTube ads.

Microsoft has most open source contributors, says GitHub

Microsoft has beat Facebook to become the organisation with the most open source contributors on GitHub. Microsoft racked-up 16,419 contributors, beating Facebook’s 15,682 and Docker’s 14,059. GitHub’s report also found that JavaScript is the most popular language, Font Awesome is the repository with the most open source contributors and Homebrew is the repository with the most users reviewing code.

Java EE 8 not ready until end of 2017

Oracle says the release of Java EE 8 will be delayed until the end of next year. The delay, which was rumoured for some time, was announced at the JavaOne conference last week, where a new roadmap was proposed. Oracle now plans to release Java EE 8 with basic microservice and cloud capabilities, before releasing EE 9 sometime in 2018 with more features.

Affectiva emotional analytics platform now free for indie devs

Start-up Affectiva is allowing any company that earns less than a million dollars a year to use its SDK and API. The Affectiva platform uses “emotional analytics” to analyse user sentiment via chatbots or surveys. The company also announced a partnership with Giphy, which will see Affectiva encode Giphy gifs for sentiment analysis.

Angular team announces final release of version 2.0

The Angular team has announced the final release version of Angular 2.0. The new version of the JavaScript framework features better support for modern browsers, modular functionality that makes it easier to use third-party libraries, and is recommended for use with Microsoft’s TypeScript. Google also says it will provide devs with more guides to learn Angular 2.0 faster.

Android Studio 2.2 released

Android Studio 2.2 is now available to download. The update brings a significant number of new features, including an improved layout editor, an activity recorder that generates Espresso code for automated testing, and an emulator that can simulate data from different sensors. The new IDE also boasts an APK analyser, GPU debugger and much more.

GitHub announces project management tools and support for formal reviews

GitHub has announced the “biggest update yet” to its platform, bringing project management features to the table. The built in Trello-like project management tool lets users move cards with pull requests and switch cards between columns such as “in progress” and “done.” GitHub also now lets devs formally approve all pull requests and leave review summaries.

Kochava releases free version of app analytics tool

Kochava has launched Free App Analytics, a tool to measure and optimise app ad campaigns. The free tool lets devs optimise campaigns across big networks such as Facebook, Google, Amazon, Twitter and Snapchat. The tool also includes a global index of integrated ad networks. However, features such as scaling are only available in Kochava’s paid Enterprise offering.

Microsoft opens Desktop Bridge for Win32 app conversion

Microsoft’s Destktop Bridge is now ready to use, allowing devs to repackage desktop apps, including Win32 apps, for the Window Store. The Desktop Bridge also converts apps to the Universal Windows Platform, allowing Win32 apps to run on any device running Windows 10. Microsoft says the bridge has already been used by the likes of Evernote, Arduino IDE and doubleTwist to bring full featured apps to Windows Store.

Oracle announces ‘drag and drop’ chatbot platform

Oracle has unveiled a new platform for building and running chatbots. The tool doesn’t require any coding experience – featuring a drag and drop graphical interface – and is positioned an easy-to-use bot builder for enterprises. According to Oracle, its bots will work with all modern messaging platforms, such as Facebook, Slack and Kik.

Google acquires API.AI bot building start-up

Google has bought API.AI, a start-up that provides dev tools for building conversational bots. According to Google, over 60,000 developers are using API.AI’s tools to build conversational experiences for environments such as Slack, Facebook Messenger and Kiki. The terms of the acquisition have not been disclosed.

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News round up – Razer launches new fund for VR & gaming start-ups

Welcome to DeveloperEconomics’ weekly news roundup. In this edition, Blackstorm raises $33.5m for a ‘post-app store”, Razer launches a new fund for VR and gaming start-ups and Kony releases a new survey on the challenges of wearable development. Read on for the full news rundown.

Blackstorm raises $33.5m for ‘post-app store’ platform

Blackstorm has raised $33.5 million for what it calls a “post app store” solution, letting developers share apps outside of typical store fronts. Blackstorm offers a universal IDE designed to create apps that are shared across different distribution channels, such as messaging apps and mobile browsers. The company says its goal is to power “the infrastructure to trade and distribute software to all the post app-store platforms.”

Aruba announces platform to accelerate enterprise IoT adoption

HP’s Aruba has released the Aruba Mobile First platform, which aims to build a dev eco-system around its ArubaOS operating system. Aruba says the platform, which incorporates ArubaOS 8, lets third party devs quickly improve apps or create new ones based on its wireless networking technologies. The platform also collects data from IoT and mobile devices and customises networking functions dynamically in real time.

Google issues Nougat security update

Google has released a security update for Android Nougat. The update fixed a vulnerability that could enable remote code execution on an affected device. However, Google added that it’s had no reports of active customer exploitation or abuse of the fixed issues.

Korean firms consider legal action over Apple’s API policy

A group of Korean financial tech firms are reportedly launching a complaint to state regulators against Apple’s closed API policy around NFC functions. The companies complain that Apple is blocking providers such as Samsung Card and BC Card from accessing the NFC features. A similar complaint was previously lodged by Australian banks with regulators in the country.

PerfectlySoft releases Perfect 2.0 framework for Swift 3.0

PerfectlySoft has released the latest version of its server-side development framework for Swift 3.0. Perfect 2.0 features support for additional datasources, such as Redis and Filemaker, as well as “significant” performance and scalability enhancements. The company says Swift is “evolving extremely rapidly” and its framework helps developers keep up with the changes.

AWS SDK for C++ now available for production use

Amazon has released version 1.0 of its AWS SDK for C++. The SDK has received a number of improvements following developer feedback, including an improved Transfer Manager and symmetric cryptography support. The SDK also now follows semantic versioning so devs can upgrade within the 1.x series without breaking their build.

InfluxDB version 1.0 releases

InfluxData has released version 1.0 of its InfluxDB open-source time-series database. Influx DB was written in the Go programming language and is already being used by companies to monitor network infrastructure, security, container infrastructure, solar panels, and more. InfluxData says the database has been in development for nearly three years.

Box releases updates to attract more developers

Storage platform Box has released a series of updates aimed at developers. The platform now supports annotations, watermarking and new content types. Devs using the JavaScript SDK can now benefit from HD video, 3D models, VR files and 360-degree content. Box is also releasing a UI Kit that makes it easier to integrate elements into their web apps.

MySQL 8.0.0 Milestone Release is available

MySQL have announced that their 8.0.0 milestone release is now available for download. In their blog post, the engineers have outlined the most significant changes, some of which address problems that have plagued MySQL. The source code is available at GitHub.

Razer launches $30m fund for VR, IoT and gaming start-ups

Gaming hardware company Razer has launched zVentures, a new fund for investing in start-ups focused on gaming, VR, robotics and IoT. Razer is looking to fund early-stage start-ups with investments ranging from $100,000 to $1 million. The fund is based out of San Francisco and Singapore.

Survey highlights top challenges around wearables development

Kony has released a new survey looking at the challenges around developing apps for wearables. According to the survey, wearables will be “commonplace” in the enterprise by 2020 and 78% of devs surveyed said they are working on 2 wearable apps or more. Forty percent said the lack of communication between designers, stakeholders and developers is the biggest challenge for wearable development.

 

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News roundup – Google opens Early Access beta testing to more developers

Welcome to DeveloperEconomics’ weekly news roundup. In this edition, Google cancels its modular smartphone project, Apple plans to delete abandoned apps from the App Store and Epic releases a new version of Unreal Engine 4. Read on for the full news rundown.

Google opens Early Access beta testing to more developers

Google has expanded its Early Access beta testing, allowing any developer apply for the program. Previously, Early Access was only available to 29 hand-picked developers, who got to test out their apps with early-adopters (although other devs were given different testing options). Google says the Early Access program generated over 1 million beta installs since launching in May and “demand is only growing.”

Google Search can now look-up content within apps

Google has introduced a new search mode in its Google app that lets users perform in-app searches The “In App” feature currently only works with Gmail, Spotify and YouTube, but will soon feature in-app searching on Facebook Messenger, LinkedIn, Evernote, Gilde, Todoist and more. Because the search function involves the OS itself, In Apps currently only works on Android.

Apple removing outdated apps from App Store

Apple will begin removing apps from the App Store if they no longer work, are outdated or “don’t follow current guidelines.” The company will also prevent devs from using overly long app names to game app searches, limiting app names to 50 characters or less. Apple will start reviewing apps on September 7 and will remove the ones that crash on launch immediately.

Amazon rumoured to announce Echo UK launch on September 14

Amazon has sent out press invites to what’s rumoured to be the UK launch of its voice-controlled Echo device, which features the Alexa voice assistant. The event is scheduled to take place on September 14 in London, although it doesn’t mention the Echo. According to Engadget, if you ask Alexa what she has planned for the 14th, she replies “a visit to London.”

Google cancels modular Project Ara smartphone

Google has pulled the plug on Project Ara, its modular smartphone concept. Project Ara was designed to let users upgrade and customise their device with camera, speakers, microphones and other modules. According to Reuters, Google may consider licensing Ara to its hardware partners, enabling some of its features to appear on devices in the future.

Google to reveal Daydream VR and Pixel devices on October 4

Google will reportedly reveal its in-house design for a Daydream VR viewer device at an event on October 4. According to Android Police, the company will also show-off two Pixel-branded smartphones (which replace the Nexus brand) and a 4K Chromecast. The event will also provide more details on Google’s Amazon Echo-rival Google Home.

Qualcomm unveils VR all-in-one headset

Qualcomm has unveiled a new reference platform for standalone virtual reality headsets, which it’s calling the Snapdragon VR820. It’s built upon the Snapdragon VR SDK and is designed to help developers create the hardware, software and content needed to create VR experiences. It’s anticipated that it wil be available in Q4 2016.

Baidu launches open source machine learning project

Chinese search engine Baidu has released PaddlePaddle, an open source software platform for the deep learning community. According to Baidu, the platform provides an intuitive interface for data handling and specifying model structure. PaddlePaddle was originally developed for internal use on Baidu’s deep learning apps.

HP announces machine-learning tool for drag and drop app development

HP has announced Haven OnDemand Combinations, a new tool that combines machine learning APIs and a drag and drop interface for mixing and matching them. The tool is built upon HP’s Haven OnDemand could platform, which has 70 AI APIs and more than 180,000 users. HP says the new tool is the quickest way to add intelligence to apps.

Unreal Engine 4.13 released

Epic has released the latest version of Unreal Engine, bringing over 145 improvements to the game development platform. Major new features include shadow map caching for movable lights, a new live recording feature, Voronoi noise for material creation, new mesh decals and new VR features such as project templates and support for mesh and foliage painting with VR controllers.

Google releases pure JavaScript Closure Compiler

Google’s Closure Compiler is now available in pure JavaScript. Closure Compiler is a JavaScript optimizer, transpiler and type checker. This new version isn’t a rewrite in JavaScript, says Google, but rather compiles the Java source to JS to run under Node.

Bloomberg releases BuckleScript optimising compiler

Bloomberg’s tech arm has announced BuckleScript, a new optimising compiler strongly inspired” by TypeScript. According to Bloomberg, BuckleScript offers an “industrial strength” type system and provides strong type inference, to generate more efficient code. Bloomberg adds that the compiler is at least 10x faster than TypeScript.

HTC invests $5 million in VR start-up Steel Wool

VR gaming start-up Steel Wool Studios has closed a $5 million round of funding, coming entirely from HTC. Steel Wool was one of the early developers for HTC and Valve’s Vive headset, creating the action strategy title Quar: Battle for Gate 18. Steel Wool said the funding does not mean their games will be exclusive to the Vive.

Intel acquiring drone start-up Movidius

Intel is buying Movidius, a start-up that makes computer vision processors used in drones and VR devices. Intel says it wants to combine Movidius’ technology with its RealSense depth-sensing camera tech, covering markets such as VR, AR, drones and digital security cameras. The terms of the deal were not disclosed.

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[Infographic] The most global developer survey

The new Developer Economics Infographic is out! The most global developer survey so far has reached over 16,500 developers from 145 countries. Have a look at the findings and let us know where you stand in the global ecosystem. Bonus: hear it from our survey prize winners!

Developer Survey: Developer Economics Q2 2016

global-dev-survey (1)

Interested in more findings? Check out our more recent reports, here.

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The Three Waves Of Mobile Marketing

With over one million apps in the Apple and Google stores, you‘d think that app development has become business as usual. As we enter 2014, the making of apps is a sought-after commodity. But [tweetable]the marketing of apps remains part art, part science[/tweetable].

shutterstock_114890851

App marketing and advertising took off early in the history of the app economy. The freemium model (generally speaking, apps that are free but monetize through premium upgrades, in-app purchase items or advertising), took place a couple years after. On the App Store, in-app purchase items (IAPs) were only introduced as of late 2009. On the Google Play Store, they had to wait until 2011.

Since the freemium app model started making a name for itself, the parameters and requirements of app advertising and user acquisition have been in constant evolution, strongly influenced by transformations of the app ecosystems. In particular, app publishers, marketers and other stakeholders have constantly needed to adapt to the evolving policies and barriers enforced by Apple and Google.

In fair consideration, many of the steps the two companies took were also in reaction to the evolution of advertising techniques and practices within their ecosystem. The dynamic is therefore mutual.

Looking back on the brief history of app marketing, there are three main phases or “waves” of app marketing, presented in the table below. Each phases has distinguishing features in terms of business objectives, marketing strategies and practices, technology focus, transparency standards, platform regulations etc.

The three waves of mobile app marketing:

1st wave 2nd wave 3rd wave
Timeframe 2009 – 2011 2012 – present 2013 – present
Goal Volume through top chart position Volume with a focus on the price of installs Volume with a focus on the quality of installs
Marketing strategy Incentivized Downloads Shift to quality: Non-incent ROI-positive media buying
Pricing Methods
  • Flat fee
  • Cost Per Click
  • CPM
Cost Per Install
  • Cost Per Action
  • Cost per Reengagement
  • adjusted CPI (aCPI)
Technology focus None
  • Install attribution tracking
  • In-app analytics
  • Post-install, in-app event tracking
  • Programmatic buying
  • Deep linking
  • (Cross-device) Retargeting
Tracking technology
  • iTunes Connect
  • UDID matching
  • MAC Address
  • openUDID
  • Fingerprinting
  • Platform-specific device identifier (IDFA, Advertiser ID)
  • Social Media login
Level of platform regulation and transparency Low Medium High
Market dynamics Emergence of new “pure” players Growth, stronger positioning of existing players Consolidation, M&A activity, older players start getting involved
Advertising formats Banners, editorial advertising, incentivized Interstitials, video ads Native ads

I’ll discuss these three waves along their most important characteristics.

The first wave: the early days, focus on volume

The early days of app marketing date back to 2009. They were characterized by the emergence of the Apple App Store as the main platform for user acquisition. [tweetable]Publishers mostly relied on the top chart rankings to gain visibility[/tweetable]. This led many of them to resort to the so-called burst campaigns, either incentivized or natural such as editorial app “boosters” and blogs. These campaigns generated large amounts of downloads in a short period of time in order to climb the app store rankings.

In this context, performance models, whereby advertisers only pay for the installs generated, mostly served for incentivized campaigns, and burst campaigns were often sold on a flat-fee basis. For the burst campaigns run on a Cost Per Install (CPI) basis, downloads were accounted for using iTunes Connect data or at best UDID matching. Consequently, there was neither technology focus nor need in terms of tracking. In short, user acquisition was not data-driven.

During that time, many pure players, such as Tapjoy, Flurry, or AppGratis, entered the space, as it was a land grab with low barriers to entry. Platform regulations were still relatively lenient, as the tenants of the ecosystems didn’t wish to curtail their growth. For instance, incentivized downloads were still allowed by Apple until April 2011.

The second wave: focus on quality and performance tracking

The second wave of app marketing started around 2012. The volume remained the main marketing objective, but CPI-based campaigns gained momentum and performance marketing started becoming widespread. More generally, a discrete shift towards more quality tracking in advertising campaigns was taking place.

In terms of regulation, Apple tightened its grip on a fast-growing ecosystem and cracked down on players accused of taking advantage of the top chart ranking algorithm. In April 2011, incentivized downloads were banned and in October 2012, Apple enacted clause 2.25, forbidding “Apps that display Apps other than your own for purchase or promotion in a manner similar to or confusing with the App Store”. This led to the ban of several of app discovery services, the most famous being App Gratis which was pulled from the Apple’s store in March 2013. App publishers themselves suffered the consequences of these restrictions, such as Animoca who, in January 2012, saw all their apps removed by Apple under the allegation that they were using bot farms to generate fake downloads.

Technology-wise, the growing popularity of performance marketing encouraged the rise of efficient attribution tracking solutions, in order for advertisers to trace downloads down to their respective sources. Among the tracking technologies which then emerged, the most popular are fingerprinting as well as single, platform-specific device identifiers (Google’s Advertiser ID and Apple’s Identifier For Advertisers – IDFA). As of today, [tweetable]fingerprinting remains the only legitimate solution enabling mobile web tracking[/tweetable].

Publishers also started becoming more data driven by integrating in-app analytics solutions such as Localytics to analyze usage, retention, engagement, virality and monetization metrics. Similarly, a focus grew on measuring the quality of the users through the estimation of customer lifetime value (LTV). However, this was at this time mostly performed to understand the user journey and improve the user experience, not yet (so much) to optimize user acquisition campaigns. In other words, [tweetable]performance stopped at the install, as in-app and attribution tracking remained distinct from each other[/tweetable].

In terms of market dynamics, the wave of new entrants stalled as existing advertising players consolidated their positions and stronger regulations prevented the use of shadier advertising tactics. The second wave was pioneered by ad networks (inmobi, AdMob, Leadbolt), affiliate and cross-promotion networks (AppFlood, Chartboost, AppLift), mobile agencies (Fiksu, Somo Global).

The third wave: focus on lifetime value and ROI

The third wave of app marketing started in 2013, is currently unfolding and will probably define the mobile landscape for at least the next two years. This third wave is distinguished by a massive shift towards quality, with, in particular, the growing realization by mobile advertisers that acquiring users, even at a low price, makes no sense if these users are not retained, engaged and finally monetized.

This global shift to quality has generally been embraced by advertising companies, app publishers and platforms alike, all with various consequences.

First, platforms themselves are taking on and driving the trend, and introducing heightened regulation. In 2013, Apple modified its ranking algorithm to take into account more in-app, post-install qualitative factors such as retention and engagement metrics. Google, too, started enforcing harder restrictions on its developer policies when it banned spammy user acquisition techniques such as push notifications or icon drops on the Play Store.

Naturally, it is app publishers and advertisers that are driving the largest part of the shift. Indeed, increased competition as well as rising CPI prices has made it an impediment to track and optimize user acquisition campaigns more accurately, and to allocate marketing budgets towards the best-performing channels. Technically, this means tracking post-install events, connecting them to the acquisition source, and finally linking attribution tracking to in-app metrics.

Early assessment of the LTV of acquired users now enables advertisers to quickly assess the quality of the various acquisition channels used. This in turn allows them to optimize and fine-tune the campaigns by allocating budgets to the traffic channels offering the highest user quality (users whose LTV is higher than their cost of acquisition – CPI).

On the whole, if the first wave focused on volume only and the second on price-weighted volume, the third wave is characterized by quality-filtered volume.

In the wake of this quality shift, new pricing schemes appeared: for instance, [tweetable]Cost Per Engagement (CPE) now allows advertisers to pay for actions taking place after the install[/tweetable], such as game tutorial completions, or first purchase.

More quality and more regulation also go along more trust and transparency. In the specific context of the relationship between advertisers and user acquisition networks and other partners, this means that networks have been more willing to share information about their traffic sources, while advertisers have been less reluctant to share more in-app data about the users generated.

In terms of market dynamics, the third wave is characterized by increased M&A acquisitions as older, established digital and online companies start acquiring pure mobile players. This way, in 2013 we saw, among others, retargeting company Criteo buy out mobile tracking company AD-X, Twitter snap up mobile ad exchange MoPub and, in gaming, Japanese telecoms firm Softbank together with GungHo acquire Finnish mobile game publisher Supercell. There were also a couple of mobile-only deals, such as the acquisition of Jumptap by Millennial Media or the merger of mobile gaming services company Playhaven with mobile analytics provider Kontagent.

As the third wave of app marketing is still forming, other data-driven approaches are emerging, such as real time bidding, retargeting and cross-device targeting. Reactivation and re-engagement campaign techniques are already taking into account quality factors and focusing on post-install events.

For developers, it can be of great help to keep this history of paid mobile user acquisition in the rear-view mirror as they strive to understand and adapt to its new challenges.

– Thomas

[Thomas heads up content marketing at AppLift, loves scrutinizing the developments of the mobile industry and collects photo apps on his iPhone the rest of the time. He can be contacted at tso@applift.com]

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News and Resources

India – your next apportunity?

The world is getting ‘App’ified – and India is entering the fray at full force! Apps are an important element of consumer mobile behaviour – share of time spent on voice calls and texting is reducing, while time spent on apps and internet browsing is rising. With India rapidly growing as a major app superpower, it is important to understand the underlying drivers of this rapidly growing ecosystem.

Is there an “apportunity” for your app in India?

The Rise of India as an App Superpower

If you are creating an app in a localised language, you should also read The App Localisation Opportunity.

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News and Resources

Tablets go mainstream, TV apps still niche

In our latest developer survey we asked developers about the different screens they target. The results show smartphones are the most popular target, whilst tablets are catching up fast. PCs are most commonly targeted by web developers while TVs are still a niche app market for all developers.

TV development

The majority (86%) of 3,460 developers in our survey develop on smartphones, while a large share of them also develop on tablets, led by iOS developers (76%) indicating the attractiveness of the iPad as a development and monetisation platform. Despite the rise in Android tablet share during 2012, we did not observe a significant increase in the share of Android developers targeting tablets (64% vs. 62% in our Q1 2012 survey) although we believe this is likely to change in the near future.

HTML developers take a more platform-agnostic approach, as they develop across smartphones, tablets and PCs almost equally, according to our survey, a testament to the use of HTML as cross-screen app development technology. At the same time, HTML limitations, such as lack of support for native APIs, tooling and device optimizations, prevent it from becoming a swiss-army knife for cross-platform development.

TV development remains niche, at the same levels reported in Developer Economics 2012, as the hype cycle around the “Smart TV” experience is yet at a very early stage. This seems in line with findings from research firm NPD, who reports that only 15% of HD TVs are connected to the internet (directly or via a set-top box), limiting their appeal to app developers. Additionally, only a small fraction of those connected TVs use apps for anything other than streaming video or music services. There is a much faster growing trend for the TV screen to be used via smartphone or tablet apps “throwing” content to it.
[doritos_report location=’DE13 Article – Targeting Screens’]